
Originally Posted by
Spigg
It's hard to believe that the people in charge of job design know what they're doing with some of the recent decisions they've made as of recently. Of course, there is the obvious example of Samurai, but there are plenty of other examples as well. Monk is one example, with the deletion of most of their positional, and what I feel is the destruction of one of their core job concepts. I personally don't like positional very much, BUT THAT'S WHY I DON'T PLAY MONK. Leave it for those who enjoy it, and people who don't can go play a different job. I played quite a bit of Paladin before it's rework, and thoroughly enjoyed what I played. It's use of its two buff windows felt extremely unique, and the subtle optimizations inside it felt extremely good to pull off. Now? Its all gone, something hollow in its place. They ALMOST did the exact same with dragoon, but thankfully the backlash from the community made them back off. DRAGOON! I have never felt a job that feels as good as dragoon does right now. That they thought it needed a rework is absurd.
I can only pray that some day they change their philosophy on job design and become more adventurous, allowing each job to fill a specific niche in what different players want to experience while in combat. I fear for the upcoming expansion, because it means the dragoon will change. I wish I didn't have to fear change, but with their recent butchering of some of the last jobs offering unique gameplay designs, I do.