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  1. #271
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    While a slightly better proposition that keeps Kenki management, it's also more punishing in that it now forces 20 Kenki, whereas messing up Kenki management with Kaiten as a dedicated button means that, while damage is still lost, it's less destructive to a rotation overall than overcapping on a Sen. There'd also be the issue of earlier levels not having Kenki, as well as the earliest levels with Kenki not generating enough to use Iaijutsu, which would cause a lot of other potential imbalances if you decided to just increase the amount of Kenki generated at those levels.

    The big thing Kaiten did overall was marry the sub-mechanic of Kenki with the main mechanic of Sen, bringing the kit into a more cohesive whole rather than two disparate mechanics that just happen to exist. It's what made pre-6.1 Samurai such a well designed job.
    (7)
    Last edited by TheDustyOne; 07-18-2023 at 06:52 PM.

  2. #272
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arohk View Post
    What if we made Iaijutsu cost 20 kenki then, same result but still saves a hotkey.
    Aaaaand we've made 3rd lap today, woo! Alright, then let's go back to GNB - why can't we bake Continuation's potencies into Gnashing Fang combo and Burst Strike, but making animation lock of each Gnashing skill GCD take same time as GCD+oGCD, so it has exact weaving managment (in this case, equivalent to Kenki management), which has exact same result, but saves a hotkey. Pretty dumb, right?

    Also you get first Iaijutsu at 30, but you start to get Kenki at 52.
    (8)
    Last edited by Deo14; 07-18-2023 at 07:33 PM.

  3. #273
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    The ultimate result of only caring about button bloat, without any regard for what buttons you end up culling, ends up inevitably with something closer to healer "rotations". You could easily argue "oh, Shinten spam is meaningless, just add 50/100 extra potency to the weaponskills that give Kenki instead", after all, "it saves a hotkey". One step further might be "Oh we don't need Yukikaze, Midare can be one Sen, and Higanbana removed", since it will "save a hotkey".

    I'm all for merging and culling when it's called for, but Kaiten wasn't one of those times, I'd rather have condensed weaponskill combos long before seeing Kaiten removed although that's a discussion for another time.
    (15)

  4. #274
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    268
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Kaiten will come back in 7.0 as a two minute cd skill that gives everyone one basic combo skill a 1% crit increase. Calling it now.
    (2)

  5. #275
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    Hopes for 7.0:

    Bring Back Kaiten

    as long as it's an ability that has a 5 second, costs 20 Kenki and contributes to all Weaponskills in some meaningful way, we're good. Preferably be Kaiten the Skill that Introduces the Kenki Resource, how it used to be. Because with Kaiten it doesn't matter what else they'll add to the Samurai, The Job will be Fun once more.
    (1)

  6. #276
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Arohk View Post
    What if we made Iaijutsu cost 20 kenki then, same result but still saves a hotkey.
    Ehhh Iaijutsu and Kenki are seperate things, yes Kaiten was the Skill that made them work together, but that's why at least I want Kaiten.
    Kaiten gave Kenki the reason to exist, unlike Shinten which on it's own is just a burst and in turn reduces Kenki as an added Burst Resource.
    Which is the Current State of the Samurai: Do your lvl50 Rotation, spam Shinten (in single target situtaions) and do cool stuff every 2minutes at lvl70+&90.
    against the State of the Samurai before 6.1: Do Kaiten on every Big Weaponskill, yes even the really Big Ones, Kaiten costs 20 Kenki, Happy Resource Management.
    (0)
    Last edited by RyuuZero; 07-30-2023 at 04:29 AM.

  7. #277
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    This makes me Happy



    I want to Thank these Cosplayer
    They made my Day^^
    (17)
    Last edited by RyuuZero; 04-08-2024 at 07:02 PM.

  8. #278
    Player
    Spigg's Avatar
    Join Date
    Jul 2022
    Posts
    13
    Character
    Spigg Cibleroit
    World
    Jenova
    Main Class
    Ninja Lv 90
    It's hard to believe that the people in charge of job design know what they're doing with some of the recent decisions they've made as of recently. Of course, there is the obvious example of Samurai, but there are plenty of other examples as well. Monk is one example, with the deletion of most of their positional, and what I feel is the destruction of one of their core job concepts. I personally don't like positional very much, BUT THAT'S WHY I DON'T PLAY MONK. Leave it for those who enjoy it, and people who don't can go play a different job. I played quite a bit of Paladin before it's rework, and thoroughly enjoyed what I played. It's use of its two buff windows felt extremely unique, and the subtle optimizations inside it felt extremely good to pull off. Now? Its all gone, something hollow in its place. They ALMOST did the exact same with dragoon, but thankfully the backlash from the community made them back off. DRAGOON! I have never felt a job that feels as good as dragoon does right now. That they thought it needed a rework is absurd.

    I can only pray that some day they change their philosophy on job design and become more adventurous, allowing each job to fill a specific niche in what different players want to experience while in combat. I fear for the upcoming expansion, because it means the dragoon will change. I wish I didn't have to fear change, but with their recent butchering of some of the last jobs offering unique gameplay designs, I do.
    (11)

  9. #279
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Spigg View Post
    It's hard to believe that the people in charge of job design know what they're doing with some of the recent decisions they've made as of recently. Of course, there is the obvious example of Samurai, but there are plenty of other examples as well. Monk is one example, with the deletion of most of their positional, and what I feel is the destruction of one of their core job concepts. I personally don't like positional very much, BUT THAT'S WHY I DON'T PLAY MONK. Leave it for those who enjoy it, and people who don't can go play a different job. I played quite a bit of Paladin before it's rework, and thoroughly enjoyed what I played. It's use of its two buff windows felt extremely unique, and the subtle optimizations inside it felt extremely good to pull off. Now? Its all gone, something hollow in its place. They ALMOST did the exact same with dragoon, but thankfully the backlash from the community made them back off. DRAGOON! I have never felt a job that feels as good as dragoon does right now. That they thought it needed a rework is absurd.

    I can only pray that some day they change their philosophy on job design and become more adventurous, allowing each job to fill a specific niche in what different players want to experience while in combat. I fear for the upcoming expansion, because it means the dragoon will change. I wish I didn't have to fear change, but with their recent butchering of some of the last jobs offering unique gameplay designs, I do.
    It's kinda funny that they reverted the DRG Changes of 6.1 even though they just made a Macro that I had for year official and then they revert it.. I wonder what other Gameplay Change was highly disliked.. Oh yeah the Kaiten Removal! Regarding the PLD Changes I am glad that it's still playable at the very least but Goring Blade is at a wierd spot and that Dual Buff Rotation Gameplay is gone. But regarding Kaiten, we need a Hattrick!

    What I mean is that Bring Back Kaiten-Sign on Stage of the Cosplay Contest. The Cosplayers in Las Vegas did Good that Day but we need that on Stages of London and Japan aswell!
    Let the Devs know in all regions that we want them to Bring Back Kaiten!
    (1)

  10. #280
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    A Bitter Celebration

    I did the Rising Event Quest Today and I think it was fine but I can't help but feel the shallowness of the praise this Game is getting. I really think that as long as your Job plays well in this Game, you can be blissfully ignorant to the wierd design decisions in this Game. But once they screwed over your Job, you really feel left abandoned and I seriously wonder will FFXIV end up has glorified Cutscene Viewer? As long as the MSQ is fine, nobody seem to care in the long run. Which is why that Samurai Cosplayer made us so happy, as a reminder that we're not alone. Where I hope that Samurai Cosplayers in other regions will pick up on it and continue to signal boost our wish. On another Note, I'm curious what needs to happen that causes the Fall of FFXIV. Not that I want that but if you accostumed to greatness all the time.. that 'greatness' becomes mundane.

    Though that doesn't mean that it's bad if you enjoyed this year's Rising Event.
    I'm glad if you found enjoyment, as for me.. Man that Kupo Adventure Mini Game is just the Best addition to FFXIV I have ever seen (since they removed Kaiten) I mean it's kinda funny how the Endwalker Hildibrand Questline and those Mini Game Addtions provide me with more Enjoyment than the Main Game! Just a Shame that there isn't an Endless Mode for Kupo Adventure.
    (0)

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