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Results 481 to 485 of 485
  1. #481
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    327
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RenkoBernkastel View Post
    I played BLM from ARR to Endwalker and never had to use sleep even once. No idea what you are talking about, it really seems more like a you issue instead of being a reason to have sleep on the hotbar.
    A friend of mine occasionally likes to try to play around with it and see where you can use it. In most situations you just straight up can't. The devs put sleep in the game and then forgot about it entirely.
    The only place in the game I can see sleep being somewhat useful is if you solo PotD on BLM, but that's such an edge case it really doesn't justify the skill staying in the game.
    Again, sleep is more a spell for solo play. And even a role skill. It dont take away any space and instead gives a "oh shit" option. It stuns easily a good amount of enemy and can be used, when the gear isnt good yet (like i stated, i need it for early game as a mage, but, i usually use it instantly and dont tale the risk of getting unneeded more dmg, because i dont trust the Auto heal enough, alone one enemy take me down to 70-80% hp in a msq fight, i dont take the risk with more enemies).
    (0)

  2. #482
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,044
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RaionKansen View Post
    I don't want Kaiten back.

    It would make the job really rigid again.
    It literally just meant that you hold onto 20 more Kenki leading up to, and one more weave-gap immediately before, Iaijutsu.

    There was little to no added rigidity. It just meant you hit another obligatory more often and Shinten/Kyuten duly less.
    (2)

  3. #483
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    476
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    so you want Evolved SAM to be even more Shinten Spam?
    instead of spending 20 Kenki for the following Weaponskill to count as Direct Hit or Tendo, just as an Example?
    (0)

  4. #484
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    748
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I still think the nerf to hagakure was a far more signifigant removal from samurai's kit because you had to think about whether to spend sen on iajutsu or kenki. Not to mention Midare Setsugekka getting it's base potency nerfed in exchange for auto non direct crits. This felt like they made an iconic button purposefully limp to try and make tendo setsugekka look cooler.
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  5. #485
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,370
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Plus it naturally takes away a teensy tiny bit from the castbar aspect of the class, which is after all its whole spiel.

    It's the thing SQEX seems to be terminally afraid of: Unique identity. They allow like a 10th or so of your rotation to be stuff other classes don't have, but even then it is functionally the same thing anyways, it just wears a different skin. Actual differences like the extra ranged moves on Reaper and Viper or the extra castbars on Samurai (and to a minor degree Reaper) have to quickly become either mudflated or marginalized, to ensure that no matter what there can never, not once, be a break in the Optimal Static Rotation(tm).

    New Evolved Dragoon looks like they could finally be experimenting with unique elements (Sky Jump and 3-position moves), but a lot depends on whether the other classes don't also all come with 3-position direcitonals and some quasi-invulnerability move. If they don't, and in return say, Samurai is actually hindered by its castbars in return for actually reaping superior damage from its immobility, then we could be getting somewhere.
    (0)

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