Quote Originally Posted by Rein_eon_Osborne View Post
I linked the video in response to what Puc wrote (just above my reply where I linked it) but I just realized I never actually quote’d them (smh mobile reply) so if that confuses you, then my apologies.

But still: we minimize as much healing as possible to contribute elsewhere (dpsing) while making sure all unavoidable damage does not kill players, doesn’t matter whether it’s first duty or endgame. The ratio between healing vs damaging is unimaginably lopsided and THAT is ‘being in a good spot’? C'mon... Doesn't matter if the example given is more toward a hyperbole than anything, the point still stands. It's not overly complicated to read between the lines after this much pages.
To emphasis this particular point. I have an Aglaia run, on content, where I pressed Dosis III over 500 times. Every other ability combined wouldn't equate to that many casts. Is Aglaia too easy? 144 of my 243 casts in P4S were on Dosis III. And before anyone tries to argue I chadded. My co-healer and I had an combined 97%

There is absolutely no justifying this level of "gameplay". Even Abyssos, which is a step forward, still has a ridiculous lopsided healing to DPS ratio. That wouldn't be a problem if your DPS rotation wasn't pressing a single button until your 1 key/X button breaks.