Telling healers to go elsewhere is part of the problem of the current healer shortage.
And it also doesn't fix the issues the role has of which there are several.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
It wouldn't be a problem if all healing in content was like how it was at ARR and HW when they were current content, where a healer had to prioritize healing, and being able to DPS was a reward. Back in those days we took a LOT of damage from everything, and if the healer wasn't good, or if the tank couldn't hold aggro, that was it. If they brought back the damage level to how it was when 2.x and 3.x were current content, I don't think you'd ever see another complaint about healers being boring. The only reason they're boring now is simply because of how easy it is to heal up the damage.
It wouldn't be a problem if all healing in content was like how it was at ARR and HW when they were current content, where a healer had to prioritize healing, and being able to DPS was a reward. Back in those days we took a LOT of damage from everything, and if the healer wasn't good, or if the tank couldn't hold aggro, that was it. If they brought back the damage level to how it was when 2.x and 3.x were current content, I don't think you'd ever see another complaint about healers being boring. The only reason they're boring now is simply because of how easy it is to heal up the damage.
- SE doesn't want to increase healing from dungeons up
- Still doesn't fix the issue of healers being boring in MSQ and solo content of which SE is trying to make a solo experience
- My quote below of "Good healers are going to have down time" still remains an issue
- We have too many healing tools still and trying to match damage to them all is absurd.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Also, let's not forget this little tidbit of a post. So the healer role actively PUNISHES you the better you get at it and the party becomes at your job. Do you not see the flaw in this logic??? No other role punishes you for increasing your skill level. And you even admit that it's boring in your own post! Please tell me you're being facetious with this!
...so uh, remember that one user who had fun playing CNJ at lv 90 and we were all like "What...??"
Turns out she was right :^)
/shrugs A more limited kit is what healers have been asking for since it requires more thought than the bloated mess we currently have and thus more engagement with the class...
That we need to limit ourselves (going so far as to remove a job crystal) speaks volumes I think. Doesn't excuse going into DF as a CNJ though.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
1. That's too bad for them, because they're not going to shut out the whining unless they make healing more difficult.
- SE doesn't want to increase healing from dungeons up
- Still doesn't fix the issue of healers being boring in MSQ and solo content of which SE is trying to make a solo experience
- My quote below of "Good healers are going to have down time" still remains an issue
- We have too many healing tools still and trying to match damage to them all is absurd.
2. I do agree, which is why I'd prefer things to do that liven it up, like AST's cards, and once upon a time (before ShB) SCH's 3 DoTs and Bane.
3. I know, which is why I want more downtime love. We can have more difficult healing and things to do in downtime, they are not mutually exclusive.
4. Which is why I want to cut down on them. In ARR and HW healing was limited with few oGCDs, and because of that healing was a hell of a lot more fun since you had to actually use GCD heals. While I don't expect them to just drop every oGCD in the game, it may be time for them to look at ways to make GCD healing more required. Like I don't know, a debuff caused by an area or a timed one that shuts off all oGCDs on healers forcing just GCD healing.
All the healers that want a fix just need to stop play healer for now. The moment content take over 1h to get in will force SE to act.
Last edited by magitekLuna; 11-28-2022 at 03:00 PM.
I definitely agree with that too. There are two possibilities, overall: increase the damage taken drastically, so that we have something to do and dps is only open to good healers. Or assume the hybrid aspect completely, but in the latter case we need to set up real dps combos that would put buffs/debuffs, fully exploit the other healer roles (esuna exists, let us use it), replace the shortcut that lucid dream has become with a combo, and so on.The healing itself is also a large part of the problem. Why is it we have to go to frickin' Savage or Ultimate for our enjoyment in being able to heal? Why can't we actually have that enjoyment outside of it? Essentially every healer who doesn't DPS sits around with their ass on their hands while waiting what seems to be an eternity to heal something because the other players in your group are taking so little damage and healing themselves, even from large pulls! For reference, look at current endgame dungeons. They do not require a Healer to clear. I've seen it and done it myself. You break this trinity that you want to enforce SE if jobs can self-sustain to an extent on their own that Healers aren't needed. This has been the case since P1S and P2S as well, but an all Tank run this tier hasn't happened yet from my knowledge possibly because of the DPS and healing checks.
On the side, AST hasn't had to worry about Mana since they added MP to Cards for the most part; but with Astrodyne in the mix as a personal set of buffs they practically have two versions of Lucent Dreaming for infinite MP. I can see why they use MP as a limiter though rather than useless as you say. I generally think the Piety stat is rather useless and they should not force Piety on us for it. They should instead make a baseline MP regen for the 10k we get and let it be that.
Ideally, we'd have both at the same time. But it's unlikely to happen.
Edit: I just quickly checked the post on "you want more engaging content ? Go Ultimate". Instead of spreading myself all over the place, I'm just going to give one last shout out here.
As long as there are people who will make the anxiety argument; as long as some people are able to tell you that the norm should be a long walk without any difficulty (never mind that this is what ultimately brings the most toxicity by allowing you to do instances without ever interacting with your group); as long as they assume that those who complain are only ultra-HL players who have only played healer since birth; and as long as there are people who confuse "the role needs a rework" with "I hate this game" (> "Go play WOW brrr"), we'll never get anywhere.
Last edited by Merrigan; 11-28-2022 at 06:51 PM.
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