Healers should be healing, buffing and debuffing. Damage should just be a bonus and not factored for encounter designs when you aren't doing those things. Healing too easy? More heal checks and each failed mechanic needs to give vuln stacks. Fail mechanics enough times get inflicted with a noncleansable doom. Make someone have to raise someone for poor play.
But you know I think the devs really have something awful with the 2 minute meta so maybe we need a 2 minute Healer meta where you need to burst heal every 2 minutes as well when we introduce Raidbusters where if the Healers don't bring their A game you die.
Or play Ultimate.
Healers are screwed big time because like tanks you only heal/mitigate as much as you need to and then you just DPS because DPS is all that matters in this game.
If introducing a pure DPS healer is awful for the game I think that just is a symptom of a much larger problem that should be addressed namely that there are not Tanks, Healers or DPS roles but rather Blue, Green, and Red DPS.
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Since Healing isn't a big priority in 95% of the content there really is no need for 20 heals and 3 DPS actions if BLU or WAR can do the same content with anywhere between 2-5 heal actions and 20 DPS actions.
Only time I wager Healer is super duper engaging is when you tell players to stand in orange so you can heal more or in high level fights where taking one hit takes out more then 50% of your health.
More players drop healer because the jobs just aren't fun. They are boring. So they will gravitate towards what they feel is more fun and rewarding which generally turns out to be doing more damage. Because the game is once again all about DPS.
And if you want some amazing changes to Healers in 7.0 the majority of the playerbase will be required to stop playing Healers and play a different role and the more vocal is going to have to scream like a Warrior to see anything happen.
I think the devs need to go back and A: Play some old FF games or RPGS in how healers function and B: Be forced to play Healer jobs over the dev cycle.
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