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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Healers should be healing, buffing and debuffing. Damage should just be a bonus and not factored for encounter designs when you aren't doing those things. Healing too easy? More heal checks and each failed mechanic needs to give vuln stacks. Fail mechanics enough times get inflicted with a noncleansable doom. Make someone have to raise someone for poor play.

    But you know I think the devs really have something awful with the 2 minute meta so maybe we need a 2 minute Healer meta where you need to burst heal every 2 minutes as well when we introduce Raidbusters where if the Healers don't bring their A game you die.

    Or play Ultimate.

    Healers are screwed big time because like tanks you only heal/mitigate as much as you need to and then you just DPS because DPS is all that matters in this game.

    If introducing a pure DPS healer is awful for the game I think that just is a symptom of a much larger problem that should be addressed namely that there are not Tanks, Healers or DPS roles but rather Blue, Green, and Red DPS.

    -----------------

    Since Healing isn't a big priority in 95% of the content there really is no need for 20 heals and 3 DPS actions if BLU or WAR can do the same content with anywhere between 2-5 heal actions and 20 DPS actions.

    Only time I wager Healer is super duper engaging is when you tell players to stand in orange so you can heal more or in high level fights where taking one hit takes out more then 50% of your health.

    More players drop healer because the jobs just aren't fun. They are boring. So they will gravitate towards what they feel is more fun and rewarding which generally turns out to be doing more damage. Because the game is once again all about DPS.

    And if you want some amazing changes to Healers in 7.0 the majority of the playerbase will be required to stop playing Healers and play a different role and the more vocal is going to have to scream like a Warrior to see anything happen.

    I think the devs need to go back and A: Play some old FF games or RPGS in how healers function and B: Be forced to play Healer jobs over the dev cycle.
    (0)
    Last edited by MagiusNecros; 10-26-2022 at 08:38 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    If introducing a pure DPS healer is awful for the game I think that just is a symptom of a much larger problem that should be addressed namely that there are not Tanks, Healers or DPS roles but rather Blue, Green, and Red DPS.
    Right. I'm just saying the last thing we need to do is dig deeper into those underlying problems and add yet another anchor into them by creating an "heals only by dealing damage" healer.
    (0)

  3. #3
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Right. I'm just saying the last thing we need to do is dig deeper into those underlying problems and add yet another anchor into them by creating an "heals only by dealing damage" healer.
    Honestly sage being a healer that heals primarily by doing damage would be the perfect dps for those queue jumping dps players that make up most of the healer role atm
    currently it only does it on the MT and Pneuma

    Naturally you would need fixed heals for emergencies...that being said Sage's diagnosis and prognosis do suck atm
    (0)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Recon1o6 View Post
    Honestly sage being a healer that heals primarily by doing damage would be the perfect dps for those queue jumping dps players that make up most of the healer role atm
    currently it only does it on the MT and Pneuma

    Naturally you would need fixed heals for emergencies...that being said Sage's diagnosis and prognosis do suck atm
    Right now I would say that sage is pretty much just a reskinned scholar. Instead of a fairy giving out random heals you just assign it to a tank and get random heals. Everything else is pretty standard "FF14 Healer" stuff.
    (8)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rolder50 View Post
    Right now I would say that sage is pretty much just a reskinned scholar. Instead of a fairy giving out random heals you just assign it to a tank and get random heals. Everything else is pretty standard "FF14 Healer" stuff.
    SGE is literally SCH without the fairy clunkiness (or a party buff). If Chain Strategem didn't exists, SCH wouldn't be used much IMHO.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]