Quote Originally Posted by Midareyukki View Post
I don't suppose [giving the job system an overhaul] this is feasible considering the amount of stuff they've added to the game that relies on the current system being designed the way it is...
Well, they're going to have to do something about the lack of undermechanical depth and the lackluster job system at some point.

And they need to be more creative with said utility.
All utility is going to be limited to the systems (e.g., undermechanics) available to be utilized. Can't levitate to avoid ground damage when there's no Z axis. Can't earth-barrier to avoid lightning damage when there are no damage types beyond Physical, Magical, and Dark/True/Absolute. And that's not even accounting for the redundancy of eHP or, worse, healing increases in typical content in which healing requirements are so low.