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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anxin View Post
    What are your thoughts about SE turning Glare, Malefic, etc into the healer auto attack?

    * This would free them to add more dps rotations.
    * Or we would press even fewer buttons, standing around waiting to heal while the auto-Glare did its thing.

    What do you think about turning healers into Dancer-like dps with more powerful healing?

    * I've moved to Dancer and noticed if the CD and potency of the Dancer heals were adjusted, Dancer could serve as a reasonable healer stand in. Add in a good single-target heal, and the Dancer would be a solid healer with the current, casual content design.
    * Dancer offers a solid base for healer design. Thoughts?
    Creating gameplay where the objective is to stand around and objectively not play the game is an atrocious form of game design. If I wanted to stand around waiting for something to happen, I'd go to the DMV, not log into an MMO. That said, even if you were to axe Glare/Broil/Malefic/Dosis, then healers would just shift to spamming Holy III/Art of War II/Gravity II/Dyskrasia II because it would be a DPS gain.

    Every job needs some form of "filler" action or actions that they can fall back on when all other tools have been used, whether that means DoTs are ticking, cooldowns are spent, or action-specific resources have been used. You could make auto-attacks stronger by adding a mind-scaling additions to them in some fashion, and that in theory could increase the skill floor by redirecting DPS into an auto-attacks, but they also require you maintain uptime on targeting enemies, which I don't find difficult and generally do simply to see the cast bar, but other players might find it hard.

    That said, I do kinda wish caster auto attacks were ranged similar to how Aerith in FF7R flings small magical projectiles by swinging her staff. Even if we add no scaling at all, I just think it would feel thematically more appropriate, especially on SGE who currently just palms the enemy rather than firing small jolts from their nouliths.
    (5)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    That said, I do kinda wish caster auto attacks were ranged similar to how Aerith in FF7R flings small magical projectiles by swinging her staff. Even if we add no scaling at all, I just think it would feel thematically more appropriate, especially on SGE who currently just palms the enemy rather than firing small jolts from their nouliths.
    Can my auto as AST be throwing a card (at range)? We literally see Urianger doing it.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ASkellington View Post
    Can my auto as AST be throwing a card (at range)? We literally see Urianger doing it.
    Twisted Fate autos? Yes please Square. Heck, it'd make me feel a bit like Ace from Type-0
    (1)

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I still find it kinda funny how according this interview https://sea.ign.com/final-fantasy-xi...-naoki-yoshida how it took SGE 6 months to develop and RPR 3 months while RPR has some interesting bits while SGE is just less janky and less powerful SCH.

    Edit: Also shows how they are limiting themselves in keeping all the healers magical.
    (6)
    Last edited by Maltothoris; 11-11-2022 at 01:35 AM.

  5. #5
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    SGE is just less janky and less powerful SCH.
    I've been saying this for months. As much as I love sage, it's a little disheartening to know it's just a less powerful scholar.
    (4)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zebraoracle View Post
    I've been saying this for months. As much as I love sage, it's a little disheartening to know it's just a less powerful scholar.
    I love SGE too a lot but this is a sad fact and truth.
    (1)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    SGE is by a mile my favorite job in terms of aesthetic and style. I'm looking toward 7.0 and really looking forward to seeing what changes about SGE come then. There's a lot of heat revolving around job design in general, so I feel like 7.0 is going to be a make or break point for this game, and if nothing changes, there might be an exodus of prominent players. This in combination with what SGE's identity is suppose to be gives me more faith that SGE may gain more offensive actions, but I'm very cautiously approaching this faith.

    It makes me sad though how over EW I am, and it's only 6.28
    (1)

  8. #8
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by KDSilver View Post
    I love SGE too a lot but this is a sad fact and truth.
    Holos buff put it closer in available mitigation, already an excellent skill in itself, and we knew Scholar expedient would not make it into ultimate as-is because of how mechanic breaking it was. Fact that Sage is pretty good in DSR says a lot of how well the job is out of the gate. Details are useful like people don't need to be refined inside of bubbles like in the other jobs, hit everyone in yalms range, which is useful for many savage/ultimate mechanics where party splits up across arenas for damage. Plus gap closer to make this work. If you use all the buttons available, very comfy.
    (1)

  9. #9
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Maltothoris View Post
    I still find it kinda funny how according this interview https://sea.ign.com/final-fantasy-xi...-naoki-yoshida how it took SGE 6 months to develop and RPR 3 months while RPR has some interesting bits while SGE is just less janky and less powerful SCH.

    Edit: Also shows how they are limiting themselves in keeping all the healers magical.

    This is why everyone wanted chemist. A non magical healer
    (4)

  10. #10
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    I really wish people would stop using this tier as "oh hey look they're working on healing!" I can't speak for P8S yet, but P5-7S have been the same old, "solve the fight and spam your one DPS spell". The lauded DoTs people keep mentioning? Zero threat once your group is geared. The more rapid raid-wide damage? Cool, I *might* have to throw out a GCD heal.

    I tend to play very carefully and put clears over damage measuring tools that totally don't exist, so I'll throw out more GCD heals than I should be, but even still I know "this is a waste of my MP and I shouldn't bother" in most cases.

    I just mentioned to some friends this tier simultaneously boring the crap out of me so far and it making me feel like a garbage healer and they brought up "well healers wanted harder gameplay". Mmmm, I don't think that's what's going on here...
    (8)

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