Right. I'm just saying the last thing we need to do is dig deeper into those underlying problems and add yet another anchor into them by creating an "heals only by dealing damage" healer.
Honestly sage being a healer that heals primarily by doing damage would be the perfect dps for those queue jumping dps players that make up most of the healer role atm
currently it only does it on the MT and Pneuma
Naturally you would need fixed heals for emergencies...that being said Sage's diagnosis and prognosis do suck atm
Right now I would say that sage is pretty much just a reskinned scholar. Instead of a fairy giving out random heals you just assign it to a tank and get random heals. Everything else is pretty standard "FF14 Healer" stuff.Honestly sage being a healer that heals primarily by doing damage would be the perfect dps for those queue jumping dps players that make up most of the healer role atm
currently it only does it on the MT and Pneuma
Naturally you would need fixed heals for emergencies...that being said Sage's diagnosis and prognosis do suck atm
SGE is literally SCH without the fairy clunkiness (or a party buff). If Chain Strategem didn't exists, SCH wouldn't be used much IMHO.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Due to how the game's job system works there should be no reason why people who want better DPS rotations and those who like the current style of healer can't both be satisfied. Have WHM as the 1 dps GCD healer with a lot of off globals, AST gets the expanded card system it deserves, and then there's room for Scholar and Sage to have more DPS complexity.
It's always WHM that has to be the loser that gets the 1 DPS button and stay a badly designed healer in so many suggestions for solutions.
no not whm, fuck no whm has suffered enough. It needs to get its toys back. Return aero 3, its self buffing niche, elements and expand the lily system. Give me tornado quake and flood damn itDue to how the game's job system works there should be no reason why people who want better DPS rotations and those who like the current style of healer can't both be satisfied. Have WHM as the 1 dps GCD healer with a lot of off globals, AST gets the expanded card system it deserves, and then there's room for Scholar and Sage to have more DPS complexity.
No healer should suffer 1 button dps, but if any healer has to suffer shit job design, make it sage. Don't alienate the players that used to enjoy the healers that have had things ripped away from them
As a guy who mained scholar through the first coil of bahamut back in ARR, I have to wonder if the reason all the healers have so many excessive cooldowns is because of how early scholar performed in dungeons. The way Mobs outputted damage was designed differently and dungeons weren't built with the idea of people wall pulling. In that environment people just kind of died during mass pulls if things went wrong because the only heal a scholar had that was as strong as Cure II was Lustrate. We could adloq, but damage came in slow, heavy burst that would take out the shield and then more than the amount healed by a significant margin. So if you had a good group with a scholar things went fine. Things would go south on a big pull if a person was not on top of their game. Stuns, timed knockbacks, snares... basically everything was used/needed.
And I think the player feedback they got indicated the player base in general was a little intimidated by it, since the devs decided to take that away.
The way things are currently designed, there is almost no active coordination with the healer in normal content. There was some challenge during the initial launch of Endwalker when we hit Palaka due to item level, but that is pretty much the case with all expansions.
Last edited by Fendred; 10-28-2022 at 03:18 AM.
Due to how the game's job system works there should be no reason why people who want better DPS rotations and those who like the current style of healer can't both be satisfied. Have WHM as the 1 dps GCD healer with a lot of off globals, AST gets the expanded card system it deserves, and then there's room for Scholar and Sage to have more DPS complexity.How about NO healers need to have just one-button DPS, neither WMH, AST, SCH, or SCH. I don't see any reason why any of them need to suffer, I can understand why some people can feel disappointed or bitter- however this moaning about which healer suffered more in the past doesn't really help if anyone here still holds out a hope that anyone from SE actually reads these forums and will include our input. I would hope that all of the healing jobs would get the proper attention and improved design.no not whm, fuck no whm has suffered enough. It needs to get its toys back. Return aero 3, its self buffing niche, elements and expand the lily system. Give me tornado quake and flood damn it
No healer should suffer 1 button dps, but if any healer has to suffer shit job design, make it sage. Don't alienate the players that used to enjoy the healers that have had things ripped away from them
I remember when tanks wall-pulled Baelsar's Wall and everyone in the party needed to be extra careful and alert. It had so many enemies that dealt quite a bit of damage if you were undergeared, and a couple of ranged attackers who would load their target with DoTs for you to use Esuna spells. We never had anything quite like it since. As of now, pulls are only spicy if there's absolutely no care whatsoever. If tanks don't use cooldowns, if aggro is ping-ponging or if the DPS just don't mow mobs down.As a guy who mained scholar through the first coil of bahamut back in ARR, I have to wonder if the reason all the healers have so many excessive cooldowns is because of how early scholar performed in dungeons. The way Mobs outputted damage was designed differently and dungeons weren't built with the idea of people wall pulling. In that environment people just kind of died during mass pulls if things went wrong because the only heal a scholar had that was as strong as Cure II was Lustrate. We could adloq, but damage came in slow, heavy burst that would take out the shield and then more than the amount healed by a significant margin. So if you had a good group with a scholar things went fine. Things would go south on a big pull if a person was not on top of their game. Stuns, timed knockbacks, snares... basically everything was used/needed.
And I think the player feedback they got indicated the player base in general was a little intimidated by it, since the devs decided to take that away.
The way things are currently designed, there is almost no active coordination with the healer in normal content. There was some challenge during the initial launch of Endwalker when we hit Palaka due to item level, but that is pretty much the case with all expansions.
It made healing a lot more straightforward, which in itself was a good thing. But we lost a lot of the challenge and the thought that went into being a healer.
I wonder. If people ask for the game to revert a little back to such a design philosophy, we'll likely have people say "If you don't like the way the game is now, the game isn't for you". But odds are those would be the people who asked for this current design to be implemented. And they stuck with the game even when they didn't like it >,>
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