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  1. #1211
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    If introducing a pure DPS healer is awful for the game I think that just is a symptom of a much larger problem that should be addressed namely that there are not Tanks, Healers or DPS roles but rather Blue, Green, and Red DPS.
    Right. I'm just saying the last thing we need to do is dig deeper into those underlying problems and add yet another anchor into them by creating an "heals only by dealing damage" healer.
    (0)

  2. #1212
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Right. I'm just saying the last thing we need to do is dig deeper into those underlying problems and add yet another anchor into them by creating an "heals only by dealing damage" healer.
    Honestly sage being a healer that heals primarily by doing damage would be the perfect dps for those queue jumping dps players that make up most of the healer role atm
    currently it only does it on the MT and Pneuma

    Naturally you would need fixed heals for emergencies...that being said Sage's diagnosis and prognosis do suck atm
    (0)

  3. #1213
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Recon1o6 View Post
    Honestly sage being a healer that heals primarily by doing damage would be the perfect dps for those queue jumping dps players that make up most of the healer role atm
    currently it only does it on the MT and Pneuma

    Naturally you would need fixed heals for emergencies...that being said Sage's diagnosis and prognosis do suck atm
    Right now I would say that sage is pretty much just a reskinned scholar. Instead of a fairy giving out random heals you just assign it to a tank and get random heals. Everything else is pretty standard "FF14 Healer" stuff.
    (8)

  4. #1214
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rolder50 View Post
    Right now I would say that sage is pretty much just a reskinned scholar. Instead of a fairy giving out random heals you just assign it to a tank and get random heals. Everything else is pretty standard "FF14 Healer" stuff.
    SGE is literally SCH without the fairy clunkiness (or a party buff). If Chain Strategem didn't exists, SCH wouldn't be used much IMHO.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #1215
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Due to how the game's job system works there should be no reason why people who want better DPS rotations and those who like the current style of healer can't both be satisfied. Have WHM as the 1 dps GCD healer with a lot of off globals, AST gets the expanded card system it deserves, and then there's room for Scholar and Sage to have more DPS complexity.
    (1)

  6. #1216
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It's always WHM that has to be the loser that gets the 1 DPS button and stay a badly designed healer in so many suggestions for solutions.
    (4)

  7. #1217
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amh_Wilzuun View Post
    Due to how the game's job system works there should be no reason why people who want better DPS rotations and those who like the current style of healer can't both be satisfied. Have WHM as the 1 dps GCD healer with a lot of off globals, AST gets the expanded card system it deserves, and then there's room for Scholar and Sage to have more DPS complexity.
    no not whm, fuck no whm has suffered enough. It needs to get its toys back. Return aero 3, its self buffing niche, elements and expand the lily system. Give me tornado quake and flood damn it

    No healer should suffer 1 button dps, but if any healer has to suffer shit job design, make it sage. Don't alienate the players that used to enjoy the healers that have had things ripped away from them
    (4)

  8. #1218
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    As a guy who mained scholar through the first coil of bahamut back in ARR, I have to wonder if the reason all the healers have so many excessive cooldowns is because of how early scholar performed in dungeons. The way Mobs outputted damage was designed differently and dungeons weren't built with the idea of people wall pulling. In that environment people just kind of died during mass pulls if things went wrong because the only heal a scholar had that was as strong as Cure II was Lustrate. We could adloq, but damage came in slow, heavy burst that would take out the shield and then more than the amount healed by a significant margin. So if you had a good group with a scholar things went fine. Things would go south on a big pull if a person was not on top of their game. Stuns, timed knockbacks, snares... basically everything was used/needed.

    And I think the player feedback they got indicated the player base in general was a little intimidated by it, since the devs decided to take that away.

    The way things are currently designed, there is almost no active coordination with the healer in normal content. There was some challenge during the initial launch of Endwalker when we hit Palaka due to item level, but that is pretty much the case with all expansions.
    (1)
    Last edited by Fendred; 10-28-2022 at 03:18 AM.

  9. #1219
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    Due to how the game's job system works there should be no reason why people who want better DPS rotations and those who like the current style of healer can't both be satisfied. Have WHM as the 1 dps GCD healer with a lot of off globals, AST gets the expanded card system it deserves, and then there's room for Scholar and Sage to have more DPS complexity.
    Quote Originally Posted by Recon1o6 View Post
    no not whm, fuck no whm has suffered enough. It needs to get its toys back. Return aero 3, its self buffing niche, elements and expand the lily system. Give me tornado quake and flood damn it

    No healer should suffer 1 button dps, but if any healer has to suffer shit job design, make it sage. Don't alienate the players that used to enjoy the healers that have had things ripped away from them
    How about NO healers need to have just one-button DPS, neither WMH, AST, SCH, or SCH. I don't see any reason why any of them need to suffer, I can understand why some people can feel disappointed or bitter- however this moaning about which healer suffered more in the past doesn't really help if anyone here still holds out a hope that anyone from SE actually reads these forums and will include our input. I would hope that all of the healing jobs would get the proper attention and improved design.
    (5)

  10. #1220
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fendred View Post
    As a guy who mained scholar through the first coil of bahamut back in ARR, I have to wonder if the reason all the healers have so many excessive cooldowns is because of how early scholar performed in dungeons. The way Mobs outputted damage was designed differently and dungeons weren't built with the idea of people wall pulling. In that environment people just kind of died during mass pulls if things went wrong because the only heal a scholar had that was as strong as Cure II was Lustrate. We could adloq, but damage came in slow, heavy burst that would take out the shield and then more than the amount healed by a significant margin. So if you had a good group with a scholar things went fine. Things would go south on a big pull if a person was not on top of their game. Stuns, timed knockbacks, snares... basically everything was used/needed.

    And I think the player feedback they got indicated the player base in general was a little intimidated by it, since the devs decided to take that away.

    The way things are currently designed, there is almost no active coordination with the healer in normal content. There was some challenge during the initial launch of Endwalker when we hit Palaka due to item level, but that is pretty much the case with all expansions.
    I remember when tanks wall-pulled Baelsar's Wall and everyone in the party needed to be extra careful and alert. It had so many enemies that dealt quite a bit of damage if you were undergeared, and a couple of ranged attackers who would load their target with DoTs for you to use Esuna spells. We never had anything quite like it since. As of now, pulls are only spicy if there's absolutely no care whatsoever. If tanks don't use cooldowns, if aggro is ping-ponging or if the DPS just don't mow mobs down.

    It made healing a lot more straightforward, which in itself was a good thing. But we lost a lot of the challenge and the thought that went into being a healer.

    I wonder. If people ask for the game to revert a little back to such a design philosophy, we'll likely have people say "If you don't like the way the game is now, the game isn't for you". But odds are those would be the people who asked for this current design to be implemented. And they stuck with the game even when they didn't like it >,>
    (0)

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