Quote Originally Posted by Karasio View Post
Funny you mention animation lock deaths, because I've mained the job for over 3 years now, and back when the animation locks were horrendous I barely died. Guess it's just a skill issue or something.
It's always fun to see clueless keyboard warriors start slandering their own jobs fellow player base. I'm sure doing subpar damage to dance around an unnecessary animation lock is a strong show of skill.

Quote Originally Posted by flowerfairy View Post
That's something new to me. How does it work with SCH? For example, if I put Bio on someone guarding and spread it, does it do less damage to everyone hit by the spread? And if I spread Bio on someone who isn't guarding and it hits someone who is guarding, does the DoT still do less damage to the person guarding?

DRG's LB is not weak at all, even if the color change was added. A get-out-of-jail-free card, 20k AoE potency around 10y, 30k AoE potency around 5y, AND Geirskogul 25% damage buff, it's seriously good.
It's an LB that's stronger with team coordination, like DNC. It definitely doesn't need CC tacked on top of it too.
Yes color change because when I'm focusing three people and the faint marker for drg blends with the crystals ambient glow effect I'd like to know if it's friend or foe rather than guess and hope. You can't always depend on getting to limit break inside your burst window. The real power comes from having the enemy team grouped up which by the way is a gimmick Karasio. Again role lock issues you cannot and will not have a synergy partner most of the time. You're leaning very heavily on the ifs and buts of everything going perfectly instead of the average.