I don't know what patch notes you've been reading because the ones I'm looking at have only seen dragoon get buffed. Horrid roar went down 5 seconds in cooldown and Chaos spring got an extra 50% to the lifesteal potency. Genuinely confused what you're looking at lmao. And you still haven't actually made any points as to why dragoon is poorly balanced. It's a job with a clear niche and counterplay. No gimmicky LB or anything. Personally I wish healing wasn't so prolific so I could assassinate backline creatures but that's me.
Funny you mention animation lock deaths, because I've mained the job for over 3 years now, and back when the animation locks were horrendous I barely died. Guess it's just a skill issue or something.


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