What a joke. Go back to white knighting for bard silence.
These people man. Instead of throwing insults back and forth over meaningless shit and e-peen measuring, harass the guy who admitted to exploiting PLD in Onsal or something. Put your energy towards something productive.
Are you going to bring up any points as to why I'm wrong or something..? Or is this going to be another shit slinging contest or something? I just want to see meaningful change to the system because it has potential that's being squandered by bimonthly updates.
What really gets me is when I press Guard and it doesn't pop immediately due to CC or button queue, so I press it again and Guard gets toggled off. Absolute worse. Sometimes I wish it had a 1s recast for mash protection.
Just to educate a little bit. It's not just netcode.
For example if we use a job like RDM with 3 dots. If those dots land before you pop your Guard then whilst you're using Guard they will continue to do full damage for the whole duration of Guard. This is true for all DoTs they hold high priority and do not get negated so most regular PvPers will use that to apply pressure that way. Square already have the ability to negate immediate damage with current code. For example the PLD Cover affects any damage as soon as the effect is introduced.
"I want all LBs to have meaningful counterplay. Also, funny you call dragoon LB useless and stupid easy to counter while you keep advocating to make it even easier to counter while making it hit harder when it's useless. Make up your mind. Dragoon is the best balanced job in the current iteration of PvP, and should be used as a base for the rest of the roster's balancing."
What point here has anything to do with the fact that DRG is poorly balanced. It started stronger than the other melee because it has no CC and guess what it's been nerfed, but it still has no CC. What is balance in a game where they are trying to jam jobs into roles without role lock? Shit slinging contest? You made me laugh.
How do we reach meaningful counterplay in a world where half the jobs have instant and powerful limit breaks while others have to sit in animation completely vulnerable to getting wrecked? How do you reach that with a company that digs their heels and doubles down on every terrible design choice they make. Did you know DRG animation lock death was a thing in pve for 10 fucking years? I feel like you guys think that a set rotation in pvp equals balanced, and I find that hilarious.
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