Quote Originally Posted by Elfidan View Post
"I want all LBs to have meaningful counterplay. Also, funny you call dragoon LB useless and stupid easy to counter while you keep advocating to make it even easier to counter while making it hit harder when it's useless. Make up your mind. Dragoon is the best balanced job in the current iteration of PvP, and should be used as a base for the rest of the roster's balancing."

What point here has anything to do with the fact that DRG is poorly balanced. It started stronger than the other melee because it has no CC and guess what it's been nerfed, but it still has no CC. What is balance in a game where they are trying to jam jobs into roles without role lock? Shit slinging contest? You made me laugh.

How do we reach meaningful counterplay in a world where half the jobs have instant and powerful limit breaks while others have to sit in animation completely vulnerable to getting wrecked? How do you reach that with a company that digs their heels and doubles down on every terrible design choice they make. Did you know DRG animation lock death was a thing in pve for 10 fucking years? I feel like you guys think that a set rotation in pvp equals balanced, and I find that hilarious.
I don't know what patch notes you've been reading because the ones I'm looking at have only seen dragoon get buffed. Horrid roar went down 5 seconds in cooldown and Chaos spring got an extra 50% to the lifesteal potency. Genuinely confused what you're looking at lmao. And you still haven't actually made any points as to why dragoon is poorly balanced. It's a job with a clear niche and counterplay. No gimmicky LB or anything. Personally I wish healing wasn't so prolific so I could assassinate backline creatures but that's me.

Funny you mention animation lock deaths, because I've mained the job for over 3 years now, and back when the animation locks were horrendous I barely died. Guess it's just a skill issue or something.