Quote Originally Posted by Rithy255 View Post
I've always liked the idea that your skill speed and spell speed were merged on PLD, I think improving some of it's defensives like cover and giving it more support is also good (Although "modern raiders" only really look at damage numbers)
Sounds nice on table, it's horrible overall to balance around timings. Modern raiders don't look at only damage, they look on mitigation tool kits included and Paladin has essentially nothing in comparison. DOTs do not register shield block Mitigation and Paladin only has 2 self cooldowns in that regard.

Quote Originally Posted by Rithy255 View Post
Theirs also no point reworking every tank to be a burst job and making them play virtually the same, having the same bursty jobs, the issue isn't with PLD's design it's one of the very few jobs that aren't designed around 120 minutes, which again wouldn't be a issue if raid buffs weren't designed like they are now.
Pld was fine in SHBs as I keep mentioning, it synced 60s-2 mins with an manipulation and wasn't a loss.

Quote Originally Posted by Rithy255 View Post
Being not "picked" doesn't make the job design bad it just makes it's output bad, If PLD was top damage I assure you despite how it's designed currently "modern raiders" would be picking it, because the only thing that matters to people like that is base line damage numbers and not how the job feels.
Not really until it's rotation has optimised taking several weeks. Paladin going in blind content it's DPS is below, or on par a Healer.