Interesting info. Ill keep that in mind if I fight him again.In it's real case, Menenius's acceleration bomb mechanic has been known to be bugged for a long time now, you can see vids on youtube/threads on reddit of people of every job being absolute still and getting exploded, so its non a pet entity problem. It triggers off of your character doing any non-idle animation whatsoever...which is problematic if he's close enough to do an auto to you, which then causes your character to do their 'get hit' animation, or initiate the parry animation, both of which will kill you if they line up with the small window of Accel bomb's resolution.
The only real way to mitigate it is to put distance between you & Menenius so that after he finishes whatever cast he's doing right before the Accel bomb, it'll take him too long to close the distance to auto you. Or just Flare star to skip all that nonsense lmao
You will never catch me do Flarestar skip though, I enjoy the fights way too much for that.
Wish we had a tank that played like a monk, love how fluid the combat is. You can pick whatever you want to do without stopping.
that reminds me, something that could be fun for War, might be a trait that speeds up its GCD to MNK levels of fast. Not sure how practical/impractical it would be though.
Edit: Btw. i really enjoy current WAR, its my favourite tank in terms of rotation, followed by GNB.
Last edited by AlessaImpera; 10-22-2022 at 09:09 PM.
That... sounds like a lot of fun, actually. And with WAR not having so many oGCDs to weave, you wouldn't really run into a problem fitting everything in the way you sometimes can on GNB. Would probably fix the issue of its damage being garbage, too. Even fits with the whole undying berserker thing WAR has going on.
Last edited by Absimiliard; 10-23-2022 at 12:37 AM.
Giving WAR haste would be cool, but you risk seriously pissing off the DRK population lol. Then again, maybe this is par for the course.
Could just give it to drk tbh.
I'm of the opinion that Dark Knight is badly designed currently. But Warrior also.
Drk feels like "slap a bunch of OGCDS and damage 1, 2, 3" it copies too much from warriors design
Warrior SHB > EW is a downgrade from a "fun perspective" SHB warrior was actually somewhat fun and more interesting to me, EW warrior feels really boring to play
Both need changes Imo, just that cuz drk got big numbers now most people are happy with it. I want a total rework of the Job but instead they decided to change PLD because it wasn't boring enough.
Paladin is hardly getting picked in Savage/Ultimate raids, specially week 1 clears, carrying abilities effectively useless and out of date against modern standards. Raiders like me hate the current Paladin, it's garbage, there's no point playing a tank requiring horrible conditions against a tank that has more miti, better DPS, and adapts comps better.
Gae Bolg Animus 18/04/2014
DRK used to have haste. Blood Weapon in SB gave 10% haste and Delirium increased it's duration. So its ironic how SB's Dark Arts spam was reworked into shadow spam but somehow became less fun.
3.0-4.1 is still peak war and would be considered broken by todays standard. Berserk was 50% attack power (eventually getting nerfed to 20%, then removed entirely), Bloodbath synergized with Berserk and Vengeance for insane heals for 25 secs (90 sec cd btw, the same as Berserk), Storm's Path was 100% reprisal uptime, Storms Eye was slashing debufff for NIN and other tanks, Homlgang was 3 mins (same duration as PLD Sentinel), Unchained removed damage penalty of Defiance, cross-class with MNK meant it had access to Mantra, Second Wind and Internal Release (crit up).
Needless to say WAR is still paying for that and its probably why it hits like a wet noodle despite showing "bigger" dmg numbers. You would think that bigger numbers would do bigger dmg but apparently quantity > quality. Its no wonder why DRK, an ogcd focused job is better than WAR, a gcd focused job. All they need to do is buff IC/PR by like 20-40 potency and that should bring it in line with DRK and GNB. No need for excessive ogcds reworks, just make the gcds hit harder during bursts which ironically WAR used to be back in 3.0. It just didn't line up with NIN's TA so it was "balanced". If it did line up with NIN TA, it might have gotten a rework mid expansion.
Right now I'm not even sure if warrior has either quantity or quality.
Even with guaranteed direct crits and the damage bonus from your direct hit stat the potencies are still incredibly underwhelming.
Your Primal Rend, even with all the damage modifiers you get, only amounts to about as much as 2 non crit/direct hit Blasting Zones that a GnB does in 60 seconds.
Last edited by Absurdity; 10-24-2022 at 12:56 PM.
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