



Consider that they have taken risks and done new things with every expansion, and WotLK (the second expansion) is probably the most popular. The game went downhill because they stopped listening to players, not because they took risks.





Yeah, pretty much this. Risks are full of possibilities, so I don't mind seeing companies do so. But WoW...its fall from grace was not from taking too many risks. It was the devs adhering to their "vision" and no one else's, even as they lost millions of subs and millions upon millions of dollars.
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