
Originally Posted by
EryxGG
I tend to not take seriously these "I'm quitting" posts. Usually the next line uttered is "Can I have your stuff?" lol. I've been around the mmo space for 15 years, whether it was WoW or XIV. You see a lot of these posts. That said, I do agree with him on this one point specifically. I absolutely feel that XIV needs to take more risks and break free of the very rigid formula it's adhered to since it's inception, specifically in terms of what content is released, when, and how much. One of many obvious examples being the fact there's always 3 raid tiers, and each tier consists of 4 bosses. Some will argue that it doesn't need any changing because the formula has worked for them. I argue that doing the same thing over and over for long enough leads to burn-out and a feeling of staleness.
I'd much rather they try new things and take risks, and continue actively engaging back and forth with the community in terms of what ideas are good, versus bad. Maybe instead of just one raid instance, we get 3 totally separate ones, with totally separate themes. Maybe they add legitimate world bosses, similar to special fates, that require TONS of people to down and actually award relevant end-game gear when compared to savage. Frankly, I just want to see them experiment with the XIV content "mold" more. I think their odds of adding beneficial content to the game are far higher than adding something new and everyone hating it...because XIV has always been a game with a variety of different content, and players can pick & choose which they want to do anyway and not really worry so much about FOMO.