WoW "took risks" and now classic is more popular than retail. People don't really like massive changes to a game they love.
Consider that they have taken risks and done new things with every expansion, and WotLK (the second expansion) is probably the most popular. The game went downhill because they stopped listening to players, not because they took risks.
Yeah, pretty much this. Risks are full of possibilities, so I don't mind seeing companies do so. But WoW...its fall from grace was not from taking too many risks. It was the devs adhering to their "vision" and no one else's, even as they lost millions of subs and millions upon millions of dollars.
Not everyone likes change but it has to happen or it suffers from stagnation. He had another video with Chris earlier in the week where he talked about that you really can't take a break from this game due to the fact that its a vertical climb to gear up and if you take a break you get left behind whereas GW2 your legendary gear will always be relevant if you decide to take a break
No, GW2's design is different. Fights can be harder or easier, depending on how they're made. Much like how you have raids here in FF14 that can be easier or harder than A12S despite being more recent than it.
The design with GW2's fights come with stuff like using class gimmicks, buffs/debuffs and survivability. FF14's all about numbers, rotation and shielding. GW2 has a bit more to their classes than that, and some fights rely on it. Imagine En Avant actually being a part of your core gameplay. That's how classes in GW2 are designed, along with their usual other mechanics that we're used to. Looking at you, Mesmer.
Im hoping Black Friday will be favorable this year, Ive been wanting to get a decent Gaming PC so I could play games like GW2No, GW2's design is different. Fights can be harder or easier, depending on how they're made. Much like how you have raids here in FF14 that can be easier or harder than A12S despite being more recent than it.
The design with GW2's fights come with stuff like using class gimmicks, buffs/debuffs and survivability. FF14's all about numbers, rotation and shielding. GW2 has a bit more to their classes than that, and some fights rely on it. Imagine En Avant actually being a part of your core gameplay. That's how classes in GW2 are designed, along with their usual other mechanics that we're used to. Looking at you, Mesmer.
It always interested me, but my current PC cant play it.
Eh, yes and no. FF XIV has vertical progression, sure, but you can take a break, come back and gear up pretty quickly, especially when catch up gear is a thing from Alliance raids. Crafted gear helps a ton as well for anyone who's been gone a while and wants a quick boost. The capped tomestone gear is meant to be a grind though, at least while it's current. Casual players have their gear progression, while raiders have theirs from Savage/Ultimate/etc. I'd argue that the only game mechanic that holds people hostage is the housing system.He had another video with Chris earlier in the week where he talked about that you really can't take a break from this game due to the fact that its a vertical climb to gear up and if you take a break you get left behind whereas GW2 your legendary gear will always be relevant if you decide to take a break
Last edited by Vahlnir; 10-24-2022 at 07:43 AM.
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