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  1. #1
    Player Avatar de Velvet_Lunarfang
    Inscrit
    mars 2020
    Lieu
    Limsa
    Messages
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Faucheur Lv 90
    He also feels that FFXIV just doesn't take risks at all. Either if they are afraid, financial reasons or just burnt out. I really wish Yoshi P will wake up and not become complacent in his creation as it seems he has been doing
    (21)

  2. #2
    Player
    Avatar de EryxGG
    Inscrit
    juillet 2021
    Messages
    18
    Character
    Rydia Farron
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Citation Envoyé par Velvet_Lunarfang Voir le message
    He also feels that FFXIV just doesn't take risks at all. Either if they are afraid, financial reasons or just burnt out. I really wish Yoshi P will wake up and not become complacent in his creation as it seems he has been doing
    I tend to not take seriously these "I'm quitting" posts. Usually the next line uttered is "Can I have your stuff?" lol. I've been around the mmo space for 15 years, whether it was WoW or XIV. You see a lot of these posts. That said, I do agree with him on this one point specifically. I absolutely feel that XIV needs to take more risks and break free of the very rigid formula it's adhered to since it's inception, specifically in terms of what content is released, when, and how much. One of many obvious examples being the fact there's always 3 raid tiers, and each tier consists of 4 bosses. Some will argue that it doesn't need any changing because the formula has worked for them. I argue that doing the same thing over and over for long enough leads to burn-out and a feeling of staleness.

    I'd much rather they try new things and take risks, and continue actively engaging back and forth with the community in terms of what ideas are good, versus bad. Maybe instead of just one raid instance, we get 3 totally separate ones, with totally separate themes. Maybe they add legitimate world bosses, similar to special fates, that require TONS of people to down and actually award relevant end-game gear when compared to savage. Frankly, I just want to see them experiment with the XIV content "mold" more. I think their odds of adding beneficial content to the game are far higher than adding something new and everyone hating it...because XIV has always been a game with a variety of different content, and players can pick & choose which they want to do anyway and not really worry so much about FOMO.
    (5)

  3. #3
    Player
    Avatar de Jeeqbit
    Inscrit
    mars 2016
    Messages
    7 737
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Guerrier Lv 100
    Citation Envoyé par EryxGG Voir le message
    I absolutely feel that XIV needs to take more risks and break free of the very rigid formula it's adhered to since it's inception, specifically in terms of what content is released, when, and how much. One of many obvious examples being the fact there's always 3 raid tiers, and each tier consists of 4 bosses. Some will argue that it doesn't need any changing because the formula has worked for them. I argue that doing the same thing over and over for long enough leads to burn-out and a feeling of staleness.
    It's worked for me. I love the consistency. I love being able to predict what I'm getting and when. We can roughly predict what patches will deliver what and when, even in 7.0.

    I'd much rather they try new things and take risks, and continue actively engaging back and forth with the community in terms of what ideas are good, versus bad.
    They mainly do that in live letters and Q&As so not a lot. They have tried (and then stopped doing) a lot of new things such as deep dungeons, Ultimates, Eureka/Bozja, Delubrum Reginae and its savage version, the firmament and now criterion dungeons. This is the content space where they try new things but they do it without interrupting the consistency of savage and pvp.

    Maybe they add legitimate world bosses, similar to special fates, that require TONS of people to down and actually award relevant end-game gear when compared to savage.
    We have those. They are known as S ranks. When they release, they kill people in one hit if they fail a mechanic and most people don't know the mechanics so they die. Although it's possible to kill them with a few people even at release, it takes 40 minutes or more of consistent mechanic execution and gets very exhausting, so they are designed for a lot of parties to be there. After the odd-number patch releases, you can exchange the rewards for the same end-game twines you get from savage. They become easier to kill and survive as our gear gets better, but I enjoy this content a lot and think it's exactly what you described. I wouldn't mind if they added more S ranks and fate bosses in patches, but it's something.
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Citation Envoyé par Jeeqbit Voir le message
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Avatar de Rolder50
    Inscrit
    janvier 2018
    Messages
    1 615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    Mage blanc Lv 91
    Citation Envoyé par Jeeqbit Voir le message
    We have those. They are known as S ranks. When they release, they kill people in one hit if they fail a mechanic and most people don't know the mechanics so they die. Although it's possible to kill them with a few people even at release, it takes 40 minutes or more of consistent mechanic execution and gets very exhausting, so they are designed for a lot of parties to be there. After the odd-number patch releases, you can exchange the rewards for the same end-game twines you get from savage. They become easier to kill and survive as our gear gets better, but I enjoy this content a lot and think it's exactly what you described. I wouldn't mind if they added more S ranks and fate bosses in patches, but it's something.
    My experience with S Ranks amounts to: Watch a discord server to see when they spawn. When they do, join a PF group for it, and watch as hundreds of players swarm in and kill it within a couple minutes, no problem.
    (0)

  5. #5
    Player
    Avatar de Atelier-Bagur
    Inscrit
    janvier 2022
    Messages
    3 980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Maraudeur Lv 82
    Citation Envoyé par EryxGG Voir le message
    I tend to not take seriously these "I'm quitting" posts. Usually the next line uttered is "Can I have your stuff?" lol. I've been around the mmo space for 15 years, whether it was WoW or XIV. You see a lot of these posts. That said, I do agree with him on this one point specifically. I absolutely feel that XIV needs to take more risks and break free of the very rigid formula it's adhered to since it's inception, specifically in terms of what content is released, when, and how much. One of many obvious examples being the fact there's always 3 raid tiers, and each tier consists of 4 bosses. Some will argue that it doesn't need any changing because the formula has worked for them. I argue that doing the same thing over and over for long enough leads to burn-out and a feeling of staleness.

    I'd much rather they try new things and take risks, and continue actively engaging back and forth with the community in terms of what ideas are good, versus bad. Maybe instead of just one raid instance, we get 3 totally separate ones, with totally separate themes. Maybe they add legitimate world bosses, similar to special fates, that require TONS of people to down and actually award relevant end-game gear when compared to savage. Frankly, I just want to see them experiment with the XIV content "mold" more. I think their odds of adding beneficial content to the game are far higher than adding something new and everyone hating it...because XIV has always been a game with a variety of different content, and players can pick & choose which they want to do anyway and not really worry so much about FOMO.
    Then we'll be coming back to complain over the lack of content inconsistency and patch releases like WoW. Yeah no thanks. I heavily enjoy FFXIV's consistency and I feel that's a huge benefit that a lot of people are growing super jaded over not seeing how this is a good thing.
    (8)

  6. #6
    Player Avatar de Ransu
    Inscrit
    mai 2014
    Lieu
    Leaving my SAM in Kugane
    Messages
    2 948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Citation Envoyé par Velvet_Lunarfang Voir le message
    He also feels that FFXIV just doesn't take risks at all. Either if they are afraid, financial reasons or just burnt out. I really wish Yoshi P will wake up and not become complacent in his creation as it seems he has been doing
    WoW "took risks" and now classic is more popular than retail. People don't really like massive changes to a game they love.
    (9)

  7. #7
    Player
    Avatar de Rolder50
    Inscrit
    janvier 2018
    Messages
    1 615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    Mage blanc Lv 91
    Citation Envoyé par Ransu Voir le message
    WoW "took risks" and now classic is more popular than retail. People don't really like massive changes to a game they love.
    Consider that they have taken risks and done new things with every expansion, and WotLK (the second expansion) is probably the most popular. The game went downhill because they stopped listening to players, not because they took risks.
    (14)

  8. #8
    Player
    Avatar de Vahlnir
    Inscrit
    dcembre 2013
    Lieu
    Tent In the Middle of Nowhere
    Messages
    9 647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Pistosabreur Lv 100
    Citation Envoyé par Rolder50 Voir le message
    Consider that they have taken risks and done new things with every expansion, and WotLK (the second expansion) is probably the most popular. The game went downhill because they stopped listening to players, not because they took risks.
    Yeah, pretty much this. Risks are full of possibilities, so I don't mind seeing companies do so. But WoW...its fall from grace was not from taking too many risks. It was the devs adhering to their "vision" and no one else's, even as they lost millions of subs and millions upon millions of dollars.
    (16)
    Citation Envoyé par Naoki_Yoshida Voir le message
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player Avatar de Velvet_Lunarfang
    Inscrit
    mars 2020
    Lieu
    Limsa
    Messages
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Faucheur Lv 90
    Citation Envoyé par Ransu Voir le message
    WoW "took risks" and now classic is more popular than retail. People don't really like massive changes to a game they love.
    Not everyone likes change but it has to happen or it suffers from stagnation. He had another video with Chris earlier in the week where he talked about that you really can't take a break from this game due to the fact that its a vertical climb to gear up and if you take a break you get left behind whereas GW2 your legendary gear will always be relevant if you decide to take a break
    (1)

  10. #10
    Player
    Avatar de Zanarkand-Ronso
    Inscrit
    mars 2019
    Messages
    4 168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par Velvet_Lunarfang Voir le message
    whereas GW2 your legendary gear will always be relevant if you decide to take a break
    This sounds like GW2 doesn't get much harder if your Legendary is still relevant.
    (1)

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