What is it I want implemented?I tell people the uncomfortable truth that they don't want to hear, even if it's unpopular to do so. You tell people to move across the planet if they don't like how a company handles their product. If you were genuinely following my example at any point, you have gone astray.
There are very real and genuine reasons why the very basic things you want can't be implemented. Please understand.
I think you've gotten things mixed up with your "small indie company" commentary.
now you are actually going the "small indie company" route, this stuff doesn't need to be super complicated, new tomestones get released, set cap at 450+50 per week since patch release, maybe set an upper limit if so inclined.
they dropped belts and adjusted the price of weapons, both of those actually save tomes.
the cap also isn't just there to piss people off, it actually has a balancing aspect to it aswell. for a regular "not week 1 clear" group giving you better gear over time is an indirect way of nerfing content slowly so people can progress. if you simply let people earn a ton more tomes (or even take out the cap) than this takes out this "slowly getting stronger" concept completly.
Am I really? I'm not saying it would be hard for them to do. I just think it needlessly complicates things to add more processes like this to the game. Even the simplest things (like you assume this to be) can be troublesome. Here you are looking to make it even more complicated by having an incremental increase at a timed interval. There's no justification for that vs. leaving it alone or having a flat permanent increase.
Last edited by Deveryn; 10-16-2022 at 10:10 PM.
I beg to differ people would still play regardless if there was no time keeping. Have you seen how many people just stand around in Limsa alone.really it's not just that, there simply needs to be at least some form of timegating on some stuff or everyone complains they got nothing to do after 2 days (see island sanctuary)
now one could maybe make an argument for raising the tomestone cap over time (resetting it when new tomestones come out) or uncapping it completly when the alliance raid releases or whatever, but timegating in some form is the lesser of two evils here. it's simply impossible for the developers to create content faster than the player base will burn through, it's like trying to build a bridge faster than you can cross it.
I don't think there should be a cap. If I want to go full degen and farm all day I should be able to.




No, because gear costs about 450 each and they want you to get one piece of gear a week.
So that you get your gear slowly over a period of time.How about savage tokens why 8 for one piece of gear if you are unlucky when you can shorten it to 4 or less?
They want people to login again each week so that other players who take the content slowly have someone to play with. If you could get it all on the first day, then the content would stop being done much sooner.
For some time now, most extreme trials have only asked us to farm it 50 times for the mount. I would prefer 25 but this is better than it has been.Extreme trial tokens shouldn't be 99 to get a mount make it 50 isn't 99 WAY to much of a fight/grind to be going after?
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Grinding for tomes is extremely boring. They should revert to older systems where that 0.01% drop chance truly mattered.I know this is going to go both different angles. Isn't it time that weekly tome caps be at 900 for now on or something a little higher then 450 a week? How about savage tokens why 8 for one piece of gear if you are unlucky when you can shorten it to 4 or less?
Extreme trial tokens shouldn't be 99 to get a mount make it 50 isn't 99 WAY to much of a fight/grind to be going after? This 2022 almost 2023 I don't think being time gated is a way to keep going maybe that was late 90's early 2000's but let's be real here. It will not kill the game to let them get things sooner. The argument it would kill the game is not really a logical excuse people will still play the game and content will always keep going.




Except as several others have pointed out, the process is so slow and restricted people aren't continuously logging in to help others. Some of us wait until we're actually close to bis before touching PF while others give up entirely because they're sick to death of capping each week for months on end just to gear a second job. Not to mention, the whole one person having previously cleared screwing up loot makes it difficult to even go into PF. On the whole, their system is failing its intended goal.
Criterion dungeons may potentially make this worse as we're essentially forced to stay on the only role we've chosen to gear by the time of its release. Case in point, not everyone in my static cares about it yet those of us who do can't flex because we simply don't have the gear.
This runs entirely counter to your previous argument for Savage. 25 runs is nothing. EXs would be basically abandoned within the same patch they release. Yet you'd prefer that but argue against making system lowing Savage and tome restrictions?
Last edited by ForteNightshade; 10-17-2022 at 12:24 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



After 4 weeks should probably double the amount of books you get. Tome cap is fine but should probably be increased after a duration perhaps before the odd number patch.
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