There would be even more complaints every time that cap went back down to 450. It doesn't seem worthwhile to fuss with the cap every other cycle and give people more reasons to be annoyed.




Rational players would not complain if the developers came out saying "hey, what we're going to do from this point onward is increase the tomestone cap after x weeks each time a new tier of gear is introduced." There will always be irrational players who will complain about things that don't matter. There are 7 players who don't use AoEs in dungeons and we have an entire thread dedicated to it as if it were some kind of game-destroying plague.
You don't really need to do the content.
The argument here is they want to keep us playing. We need a carrot to chase. I don't care if my alt can technically do Savage reclears and doesn't "need" bis, it just feels bad going from a 630 main to a 610 and knowing you'll contribute less to the group. It's not fun and I don't really want to do that. However, I'm also not so desperate to play my alt at BiS level that I'll happily spend over 2 months waiting for tomes and Savage books. I'll just give up do something else until next patch. Thus the system is failing its intended purpose of keeping the raiders playing and instead makes them quit after they've cleared the tier.
SE is a small indie company, so they need to make this content last as long as possible as they can only make a small amount of content per month. How dare you want to not have to grind for weeks on end for one piece of gear if you're unlucky!?
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They're always hiring. Go work for them and make it better.
Sure, let me just uproot my entire life, learn an entire new language, and move to the literal other side of the planet because I don't like how a company handles their product. Do you hear how ridiculous you sound? That excuse was idiotic the first time someone said it and it is now.
You also assume that I would be allowed to make the changes needed to fix the underlying issues the game has, which I would most certainly not. That would cost money and time, and to the higher ups at SE, FFXIV's only purpose is to be a cash cow for SE to milk money out of so they can funnel it into other projects. Good luck getting them to put some much needed revenue back into the game.
It's not a timegate existing that's the issue, it's how long the timegate is. In extreme cases, it can take you 16 weeks (an entire major patch cycle assuming you clear week 1) to get BiS from books if your luck is terrible. That's obviously not anywhere close to the average player's experience, but that shouldn't even be a possibility. And that's not even considering people who want to gear multiple roles, which only makes it take even longer. For a game that has the ability to play multiple jobs, it really punishes you for wanting to play multiple types of jobs. It shouldn't take that long to get gear, but SE makes it take that long because there's an unnecessarily long amount of time between major content drops.
Last edited by AwesomeJr44; 10-16-2022 at 01:18 PM.
Welcome to the business world.
really it's not just that, there simply needs to be at least some form of timegating on some stuff or everyone complains they got nothing to do after 2 days (see island sanctuary)
now one could maybe make an argument for raising the tomestone cap over time (resetting it when new tomestones come out) or uncapping it completly when the alliance raid releases or whatever, but timegating in some form is the lesser of two evils here. it's simply impossible for the developers to create content faster than the player base will burn through, it's like trying to build a bridge faster than you can cross it.
Last edited by Akiudo; 10-16-2022 at 12:47 PM.



Even the japanese forum and ffxivdiscussion have been complaining about this and savage gearing in response to Yoshida asking in the last broadcast "why not play healer" as if XIV doesn't make the process of gearing more than one role impractical.
And will you look at that... The topic in the japanese forum has 159 upvotes. Meanwhile in the United Multi-billionaire Company Ass Kissers of America community this gets 3 upvotes and a bunch of responses making up excuses for the current implementation of endgame gearing.




To be fair, ffxivdiscussion has purposely made a thread encouraging everyone there to mass upvote the JP post in hopes it'll get some traction. So that's likely why it has such a high number of likes.Even the japanese forum and ffxivdiscussion have been complaining about this and savage gearing in response to Yoshida asking in the last broadcast "why not play healer" as if XIV doesn't make the process of gearing more than one role impractical.
And will you look at that... The topic in the japanese forum has 159 upvotes. Meanwhile in the United Multi-billionaire Company Ass Kissers of America community this gets 3 upvotes and a bunch of responses making up excuses for the current implementation of endgame gearing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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