Quote Originally Posted by Deveryn View Post
Having the cap go up and down just adds to the list of things to possibly get overlooked.
now you are actually going the "small indie company" route, this stuff doesn't need to be super complicated, new tomestones get released, set cap at 450+50 per week since patch release, maybe set an upper limit if so inclined.

Quote Originally Posted by Deveryn View Post
They'll play around with adjusting costs before they start fiddling with caps like that. In the meantime, it doesn't look like there will ever be enough support to see any change to the cap.
they dropped belts and adjusted the price of weapons, both of those actually save tomes.

the cap also isn't just there to piss people off, it actually has a balancing aspect to it aswell. for a regular "not week 1 clear" group giving you better gear over time is an indirect way of nerfing content slowly so people can progress. if you simply let people earn a ton more tomes (or even take out the cap) than this takes out this "slowly getting stronger" concept completly.