rather than increase the limit, I'd rather they have earned tome for the next week.
Like, you can farm 900 tomes this week, but you only get access to 450 more next week after reset.
rather than increase the limit, I'd rather they have earned tome for the next week.
Like, you can farm 900 tomes this week, but you only get access to 450 more next week after reset.




"Invalidate" implies that crafted gear serves no purpose when that is absolutely untrue. Again, you have the entire beginning of savage in which people race to gear up for week 1 clears. Then even if you do have a faster way to gain resources, you would still likely gear up additional jobs when possible. And I didn't say there should be no tomestone cap immediately. This was my suggestion earlier:
You would still have an early bar of entry, it would just decrease over time allowing you to gear up multiple jobs much faster while still asking for an entry amount of effort. Explain to me how this system would invalidate crafted gear.Tomestone Adjustment:
- The new tomestone currency is released during the even-numbered patch with a cap of 450.
- After 4 weeks, the cap is increased to 600
- After 2 more weeks, the cap is increased to 800
- The cap is removed at the launch of the odd-numbered patch.
Savage Book Adjustment:
- Tier 1 Books - Accessories - 4 Books are required for your first purchase. All other purchases require 2 Books.
- Tier 2 Books - Hat/Hands/Feet/Coating - 4 Books are required for your first purchase. All other purchases require 2 Books.
- Tier 3 Books - Pants/Coating/Twine - 6 Books are required for your first purchase. 4 Books are required for your second purchase. All other purchases require 2 Books.
- Tier 4 Books - Weapon/Torso - 6 Books are required for your first purchase. 4 Books are required for your second purchase. All other purchases require 2 Books.
Let me know when you decide to address the whole situation rather than just focusing on savage.
I agree. I normally enjoy doing the roulette grind to get tomestones for gearing retainers and alt jobs, but I stopped doing it months ago since any gear goes obsolete a couple months later. I don't raid so keeping BiS doesn't mean a thing to me, but being able to accumulate unlimited Poetics over the course of an expansion would be a huge QoL change. It would actually encourage me to do roulettes again in order to have the tomestones needed to upgrade all my, and my retainers', gear before the next expansion drop. On top of that, it'd be nice to have a set of BiS Poetics gear in the armory chest on the off chance I decide to level an alt job that I don't currently have using it, Striking for example.Yep. I definitely spend 8 months happily grinding tomes just to gear alt jobs. By the time I finish 3 jobs (including my main), the tier will be long dead and irrelevant but that doesn't matter. I never get bored of grinding tomes endlessly and certainly haven't ever lost interest after gearing my main and practically dropped the game for the rest of the patch, ignoring that tomes even exist. I love that if I want to test an alt job in Savage for reclears, it's a 2-3 month ordeal to catch them up to my main and that isn't discouraging to me in the slightest.
/s.
If you don't raid, then all you need to really keep up with is crafted.I agree. I normally enjoy doing the roulette grind to get tomestones for gearing retainers and alt jobs, but I stopped doing it months ago since any gear goes obsolete a couple months later. I don't raid so keeping BiS doesn't mean a thing to me, but being able to accumulate unlimited Poetics over the course of an expansion would be a huge QoL change. It would actually encourage me to do roulettes again in order to have the tomestones needed to upgrade all my, and my retainers', gear before the next expansion drop. On top of that, it'd be nice to have a set of BiS Poetics gear in the armory chest on the off chance I decide to level an alt job that I don't currently have using it, Striking for example.
We're not talking about poetics, as those are irrelevant to keeping up with current content. People want the 450 tome (currently causality) cap raised. What they're not understanding is content is balanced around the easily available crafted gear. Raising that cap makes crafted less relevant and with higher value gear being easy to get, content would then be balanced around that and we'd find ourselves in the same exact spot.




Or you don't raise the cap immediately, but after several weeks have passed, meaning there's still a period of time where crafted gear holds value--early on in even numbered patches when the raid tier is new. You can't exactly go farm up every job in the first week if you still have a cap out of the gate. All it does is allow players to gear up multiple jobs more easily as time goes on.If you don't raid, then all you need to really keep up with is crafted.
We're not talking about poetics, as those are irrelevant to keeping up with current content. People want the 450 tome (currently causality) cap raised. What they're not understanding is content is balanced around the easily available crafted gear. Raising that cap makes crafted less relevant and with higher value gear being easy to get, content would then be balanced around that and we'd find ourselves in the same exact spot.
With five roles to get gear for on my character and eight retainers, that's a lot of unnecessary expense when Poetics will do just as well. I enjoy doing roulettes so why bother with crafted when I can earn it doing activities I enjoy? As far as relevance; once 6.5 rolls around, it'll be BiS for my needs which makes it relevant to me. Even though it's a different tomestone, the concept of time gating still applies as we can only have a limited number of them at a time and 2000 isn't nearly enough to gear out 13 jobs' worth of gear.
That's on you to have 8 retainers, but even they don't need the absolute best gear. Once you reach like 580 or something, your adventurers max out at bringing back 15 of everything.With five roles to get gear for on my character and eight retainers, that's a lot of unnecessary expense when Poetics will do just as well. I enjoy doing roulettes so why bother with crafted when I can earn it doing activities I enjoy? As far as relevance; once 6.5 rolls around, it'll be BiS for my needs which makes it relevant to me. Even though it's a different tomestone, the concept of time gating still applies as we can only have a limited number of them at a time and 2000 isn't nearly enough to gear out 13 jobs' worth of gear.
I don't want 900 caps. I would sooner everything costs 2/3 of its current amount. That would allow for quicker gearing.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
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