Quote Originally Posted by Rilifane View Post
I think the split nonsense needs to go.
Pure healers are currently basically shield healers without the good stuff (mit, free shields) while shield healers drown in regens and bring burst heals on top of mit and free shields. They didn't properly split the healers, they just made half of them straight up better. They either need to redesign the toolkits on a fundamental level to properly reflect the type or scrape their whole attempt at splitting healers into subroles. But since they want to make sure that even little Timmy who prefers to watch Netflix on his 2nd monitor needs to be able to easily spam all HP bars to full no matter which class he choses, you'll not see shield healers having a proper weakness - so they just ended up as "pure healer but better".

Screw the split, give AST and WHM proper mitigation tools and let people play whichever comp they want without arbitrary healer splits.
"You'll need one of each" my ass. SGE/ SCH is cheat mode starting at min ilvl while AST/ WHM struggles outside parties that mitigate extremely well and bring decent gear.
I largely agree with you, and there is precedent to ignore / revert the split (they wanted dedicated MT / OT jobs and we all saw how that went), but for now the devs are set on the healer split.

Quote Originally Posted by Liam_Harper View Post
To be honest I'd give Shell and Protect to WHM, give AST Noct sect again and drop the whole Shield/Barrier healer nonsense.
AST's dual role nature caused problems since the day it was implemented. The Devs can barely manage to balance healers as it is and you want them to touch AST again after what they did to the cards?