Results 1 to 10 of 524

Hybrid View

  1. #1
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    But DNC is objectively easier than MCH, less APM, skill cap is only keep buttons on cooldown. MCH has to ensure Hypercharge does not clip Drill/Air Anchor/Chainsaw timings or overflow Gaus Barrel/Richochets during Hypercharge, as well as ensuring they land every single weave during the fast GCD time. Why isn't DNC lower than MCH with your logic?
    You clearly aren't aware of things like Closed Position changes. Also having to react to RNG. APM doesn't mean much when it's inflated
    (0)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    You clearly aren't aware of things like Closed Position changes. Also having to react to RNG. APM doesn't mean much when it's inflated
    I literally play DNC when I want an easy braindead no thinking minimal chance of mistakes job. RNG is minimal on DNC, using Fan Dances properly is much less effort than MCH. They even get 3 dashes for mobility mistakes that MCH doesn't have. What Closed Position changes makes it more difficult to play than MCH specifically? I quite honestly find DNC to to be the easiest job to play in the game, even moreso than SMN because even SMN has clipping risks with 1-2s left on Bahamut/Phoenix, and managing Swiftcast Slipstream. Not much more, so an argument can be made for either. MCH is harder than both.
    (2)
    Last edited by Mithron; 10-07-2022 at 06:31 AM.