You clearly aren't aware of things like Closed Position changes. Also having to react to RNG. APM doesn't mean much when it's inflatedBut DNC is objectively easier than MCH, less APM, skill cap is only keep buttons on cooldown. MCH has to ensure Hypercharge does not clip Drill/Air Anchor/Chainsaw timings or overflow Gaus Barrel/Richochets during Hypercharge, as well as ensuring they land every single weave during the fast GCD time. Why isn't DNC lower than MCH with your logic?
I literally play DNC when I want an easy braindead no thinking minimal chance of mistakes job. RNG is minimal on DNC, using Fan Dances properly is much less effort than MCH. They even get 3 dashes for mobility mistakes that MCH doesn't have. What Closed Position changes makes it more difficult to play than MCH specifically? I quite honestly find DNC to to be the easiest job to play in the game, even moreso than SMN because even SMN has clipping risks with 1-2s left on Bahamut/Phoenix, and managing Swiftcast Slipstream. Not much more, so an argument can be made for either. MCH is harder than both.
Last edited by Mithron; 10-07-2022 at 06:31 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

