Quote Originally Posted by CKNovel View Post
Hold on I believe there's a misunderstanding there.
rDPS isn't impacted by Dance partner at all. For a pure DPS, rDPS and nDPS are the exact same value.
SAM is high on rDPS and close to other melees because that's how it should be. This way SAM contributes as much as DRG, MNK and NIN.

Dancer rDPS is high because they give dance partner to SAM. rDPS for a Dancer is simply all the DPS generated through buffs is reattributed to DNC.
SAM aDPS is crazy high because they're the perfect candidate for Dance Partner. aDPS is the value you see on the forbidden 3rd party.
Due to how rDPS functions, SAM, BLM and MCH rDPS wouldn't budge at all regardless of which buffs they get, because they provide none.

You can think of rDPS as your money + the money you lend to friends. You have less money in your pocket but your friends owe you money.
aDPS would be the opposite, it would count the money you have in your pocket regardless if you owe money or not.
nDPS just count the money you have in your pocket and deduct the money you owe to others.
Exactly, this is my current understanding, only that aDPS also removes single target party buffs like AST cards as well. SAM should be high rDPS (just like every job should be within a very close percentage of each other ideally). So why isn't MCH when it offers no utility just like SAM? Why is BLM lower than all melee when it offers no utility just like SAM?

Also, why does rDPS and aDPS vary so widely with the tanks but not with SAM?