Quote Originally Posted by Leonerdo View Post
And as a final semi-related point, I think healers suffer way too much when they die. The remaining co-healer has to rezz them and hold the fort while they get up, they lose most of their mana and resources like lilies, and weakness decreases their healing by 25%. It's too much punishment for an already punishing role. At least allow lilies and such to be saved through death.
An interesting point. I wanted to do some numbers, so:

DPS do damage. If one DPS dies, then the party's total damage drops by about 4% during their weakness debuff (counting damage from tanks and healers).
If two DPS die, this doubles to 8%.
If three DPS die, I'm not gonna calculate that because then it comes down to MP ticks and cast time since both healers used swiftcast and we can't assume one of the DPS can rez (All party comps are viable!). So DPS have a large margin for error.

Healers heal. If one healer dies, the party's total healing drops by 9% for the duration of their weakness debuff (counting mitigation from tank/DPS).
If both healers die, then things are bad and there's a good chance of a wipe unless a DPS can raise or there's a godly tank.

By this objectively terrible and poorly thought-out metric, a healer has roughly double the personal responsibility of a DPS.

I don't have any argument or point to make actually I don't know why I did this.