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  1. #231
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    3 things

    1. Return of dps actions to all healers
    2. Ast cards and time magic, sch fairies being different again, whm given its niche back
    3. Healers getting a dedicated designer

    bonus things to make me enjoy healing more

    -increase healign requirements across ALL content not just savage
    -add in role based loot (I hate how every static is obliged to give loot to dps, so if the static breaks early, healers are left with nothing)
    -give healers actual glamour not just robes and coats. wheres the armour
    -return noct sect
    (8)
    Last edited by Recon1o6; 10-09-2022 at 08:20 PM.

  2. #232
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    3 things

    1. Return of dps actions to all healers
    2. Ast cards and time magic, sch fairies being different again, whm given its niche back
    3. Healers getting a dedicated designer
    Agree with this.

    I play resto Druid in M+ and it’s night and day if I compare to something like WHM (in terms of playstyle):

    WHM you’re doing very occasional scripted aoe heals, ever so often keeping the tank topped up, then spamming holy/glare and occasional dia, but essentially you’re barely healing.

    On Druid you’re applying dots, then two damage dots and a single dps button whilst weaving into cat form for some melee action (with other dps buttons). You also have a load of utility to help your group plus incoming damage is constant.

    There was already a healer shortage during stormblood and we are told constantly that healers should be doing DPS because we are DPS with healing spells. Then for shadowbringers/Endwalker they decide that healers should have less DPS options for “reasons” and now there’s even more of a healer shortage. Hmmm, wonder why :P
    (6)

  3. #233
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Thoosa View Post
    Agree with this.

    I play resto Druid in M+ and it’s night and day if I compare to something like WHM (in terms of playstyle):

    WHM you’re doing very occasional scripted aoe heals, ever so often keeping the tank topped up, then spamming holy/glare and occasional dia, but essentially you’re barely healing.

    On Druid you’re applying dots, then two damage dots and a single dps button whilst weaving into cat form for some melee action (with other dps buttons). You also have a load of utility to help your group plus incoming damage is constant.

    There was already a healer shortage during stormblood and we are told constantly that healers should be doing DPS because we are DPS with healing spells. Then for shadowbringers/Endwalker they decide that healers should have less DPS options for “reasons” and now there’s even more of a healer shortage. Hmmm, wonder why :P
    Even Holy Priest, which was always WoWs standart noob baby healer actually has a more involved dps rotation because everything is on shorter duration and shorter cooldown.
    (4)

  4. #234
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I think also a big difference is that in WoW, incoming damage is constant so you’re kept busy trying to balance doing healing and doing dps, which for me is how 14 felt in stormblood (because there were more dps options) and some healers require some cool-down management and planning for when to use them.

    Plus in WoW, the gameplay isn’t pressing a few OP ogcd heals that bring back the group to max really easily, it’s mostly lots of single target healing with limited aoe spells and some situational things you can put on the ground.

    I think the reason they dumbed down healers so much in 14 is simply because they don’t have enough devs to dedicated to each role, so they have just been made (healers) as a utility to just to simply make duties doable, without any passion or interest put into them.

    Also tank invulns shouldn’t be in the game.

    You could also argue they want to get to the point where healers aren’t really required to complete duties because they’ll offload healing abilities to dps and make tanks super OP, but I really hope that doesn’t happen - not sure dps players will be happy with lower parses because they have to take up a healing duty as part of their role….
    (1)

  5. #235
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by T-Owl View Post
    Even Holy Priest, which was always WoWs standart noob baby healer actually has a more involved dps rotation because everything is on shorter duration and shorter cooldown.
    This is something people tend to forget: durations and cooldowns change everything.
    If a Healer only has 3 dps buttons they can still have a more involved rotation then one with 6 dps buttons.
    If it's a dot with 10s duration, a cooldown on 8s cooldown and a filler spell the rotation would look much better than anything we currently have while 1 30s dot, 1 filler and 4 buttons on 60s+ cooldown feel far less engaging outside the "dump everything" burst windows.
    (5)

  6. #236
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aword3213 View Post
    How were my posts with sreenshots dismissive? They reflects what screenshots shows. Or somehow my screenshots are triggering to you? My replies only get sardonic because I got dismissive responses first.

    But what was I expecting? Anyone not singing the same tune is trolling in this section of the forum.
    I really shouldn't humor this but why not. Your first response was:

    Quote Originally Posted by Aword3213 View Post
    still hot and thriving in JP it seems

    Guess no slot for me to heal today
    Followed by

    Quote Originally Posted by Aword3213 View Post
    DPS shortage
    is DPS not engaging enough?
    Neither invites any sort of discussion nor commentary on how the situation may differ in JP. When someone pointed out JP is different, without any sort of sarcasm, you responded with:

    Quote Originally Posted by Aword3213 View Post
    For all the years raiding in JP datacenter, you surely know more than I do.
    But yes, it's definitely the meanie forum healers just being TrIgGeRrED.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #237
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by T-Owl View Post
    Even Holy Priest
    the way that 'Holy Words' have their CD reduced by using certain skills shows how even on a 'babby healer' the interplay between abilities can have some depth. For example, their 'Fluid Aura' is reduced in CD when you cast their Glare, their Tetra when you cast their version of Cure1 or Cure2, their 'Cure 3 but it's instantcast' when you cast their Medica or Regen, and these are all very short CDs, around a min, with reductions being 2-6 seconds depending on the ability. But this all comes to a brilliant finish with the final row of talents, where you can choose between 'the reduction effect is stronger', 'you have a super burst mode where the CD reduction effect is WAY stronger, (and they don't cost mana) but it's not up 100% of the time', or the very interesting HW: Salvation. This ability is a TWELVE minute CD, but it's CD is reduced by 30s when you use the other Holy Words, which in turn are reduced by using your filler stuff. That means, using Smite (Glare) to reset Chastise (Fluid Aura) also allows you to build CD reduction up on Salvation. Anyway Salvation's effect is, in FF terms, 'heal everyone with a Cure 3, also apply Medica 2's Regen effect, and Regen's Regen effect', it's an insane amount of HPS and it CAN be, because it's justified by having that insanely long CD

    tl:dr, even holy priest has, in it's kit, a way for it's DPS to fuel its healing, and it is the quintessential 'healbot' healer. Also, Resto druid has cat/owlweaving, Shaman has Lava Burst/FlameShock interaction kinda like Thundercloud on BLM, Disc is Disc, HPal generates Holy Power by clouting the boss with a big hammer, Fistweaving allows MW monks to extend their HOTs via the power of 'backflip kick the enemy in the chin', and we took over 2 years of asking before we finally got the thrown bone of 'well Misery doesnt lose you damage now'

    Quote Originally Posted by Thoosa View Post
    not sure dps players will be happy with lower parses because they have to take up a healing duty as part of their role….
    new to 7.0: all dps now have Bloodbath, is now a passive and is 2x as strong, healer role is removed from the game, WHM AST SCH SGE are recategorised as Caster DPS and have their healing spells removed because they are not healers anymore. (they still do not get any more DPS skills)
    (3)

  8. #238
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    new to 7.0: all dps now have Bloodbath, is now a passive and is 2x as strong, healer role is removed from the game, WHM AST SCH SGE are recategorised as Caster DPS and have their healing spells removed because they are not healers anymore. (they still do not get any more DPS skills)
    I'm absolutely confident that PvE Recuperate is only a question of when, not if. Think it will be more of a 8.0 thing though.
    (3)

  9. #239
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Just need devs who are dedicated to the healer role like they are with casters and melee.
    (5)

  10. #240
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    new to 7.0: all dps now have Bloodbath, is now a passive and is 2x as strong, healer role is removed from the game, WHM AST SCH SGE are recategorised as Caster DPS and have their healing spells removed because they are not healers anymore. (they still do not get any more DPS skills)
    lol would not be surprised.

    I suspect their dev budget never gets increased and they have limited staff, so they want to design everything so it is easy to maintain and because the budget doesn't increase, SE keeps seeing the nice profits and may not want to invest more? The trouble is that 14 has massively increased its popularity and player base and potentially they haven't increased their team (I don't know) to handle it. Maybe it is hard to find good devs, or they refuse to give the 14 team a bigger budget? Either way I think they need more devs focused on tanks and healers, and maybe a few more to look at the DPS roles.
    (2)

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