Results 1 to 10 of 305

Hybrid View

  1. #1
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dionysius View Post
    There wasn't Healer shortages during Asphodelos and Healer shortages this tier only for P8S. Do the math.
    People asked for more stuff to heal and they listened, now no one want to heal lmao.
    The problem is that when healing requirements suddenly spike, naturally many healers who are not used to it will suddenly be overwhelmed. Thats why the community is actually pretty realistic and asks for more to do during downtimes instead.
    (6)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,355
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by T-Owl View Post
    The problem is that when healing requirements suddenly spike, naturally many healers who are not used to it will suddenly be overwhelmed. Thats why the community is actually pretty realistic and asks for more to do during downtimes instead.
    exactly what we've been saying, adding more healing requirements excludes the less skilled players who will struggle to keep up. adding more dps intricacy during the downtime allows those less skilled players to keep up in terms of 'not causing a wipe due to not healing enough' but they'll just do a little less damage. on the flipside it lets the skilled gamers express their skill. literally noone loses if we add more dps intricacy, but there is plenty of people who stand to lose if we make savage slap like Living Liquid TEA version
    (2)

  3. #3
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    exactly what we've been saying, adding more healing requirements excludes the less skilled players who will struggle to keep up. adding more dps intricacy during the downtime allows those less skilled players to keep up in terms of 'not causing a wipe due to not healing enough' but they'll just do a little less damage. on the flipside it lets the skilled gamers express their skill. literally noone loses if we add more dps intricacy, but there is plenty of people who stand to lose if we make savage slap like Living Liquid TEA version
    I think with the majority of players, it isn't even just that less skilled players will indefinetely struggle to keep up, its just that sudden spikes in difficulty will catch them offguard immediately, especially since the game already has little in terms of difficulty progression, you basically jump from very casual roulette levels of content right into savage already. Increases in difficulty should be done carefully to creat a proper difficulty curve, in my opinion possible even from the leveling content of a new expansion onwards. Like, how often do healers have to deal with hart hitting dots, really? But yeah, ultimately the first goal should be to creat a proper skill curve inside a role, which currently is very scarcely given to healers.
    (2)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,052
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by T-Owl View Post
    I think with the majority of players, it isn't even just that less skilled players will indefinetely struggle to keep up, its just that sudden spikes in difficulty will catch them offguard immediately, especially since the game already has little in terms of difficulty progression, you basically jump from very casual roulette levels of content right into savage already.
    Even within savage this happens, we have seen it this raid tier. People who have joined as a healer in ShB and had to deal with nothing but snoozefest damage for over 2 years have suddenly hit a brick wall because they weren't at alll prepared for savage mechanics that can't just be solved with 1-2 oGCDs. Then again the same goes for dps and tanks who rarely ever needed to use their raid mitigation before and are now probably wondering why the party gets oneshot all the time.
    (5)