Quote Originally Posted by Aurora428 View Post
I'm not saying melee don't have leeway or that triple melee wouldnt work this tier (NIN in particular has a lot of leeway with mudra)

But even last tier there were mechanics like Phoenix spread, Pinax Bio, far towers in Act One on P4S P2. There were plenty of near-full uptime fights that still had limited places for the tanks and melee to be. Even on this tier we would be forcing a tank to run out for regular octaflares, having a melee go far with first wind debuff in Agdistis, and having a melee go to far towers in Carbuncle

I don't think melee should be doing meaningfully more damage, but I think "at most two melee" is core to their raid design, and they aren't going to allow triple roles.

I don't mind the concept of the role bonus. It only was a horrible addition because it was used as a crutch to avoid actually balancing the DPS with each other.
The reason we only have 2 melee DPS is because the party system gives a 1% buff for a caster and a ranged. If it wasn't there, I can guarantee you even on fights that has pinax and spread you would have 4 melee DPS and 2 would lose 1-2 GCDs. Because they'd still do a ton more DPS. But this was fixed this tier, there is no downtime because Melees play like Ranged Physical lol.

Regarding far towers on P5S. At worst you'd lose 1 GCD? You don't lose 10% DPS when you lose 1 GCD. Hitboxes are huge. Last tier was stupid because melee were too strong. This tier is exposing jsut how ridiculously unbalanced the game has became because they still buffed melee this tier.

An ideal proper meta would be melee/caster/ranged/flex. We don't have a flex, we have a second melee because of how broken they are lol. There is no hope right now for prog Black Mages and they'll instantly replaced SMN/RDM on speed clears. DNC is the best option because SAM is just ridiculously OP as a dancing partner.