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  1. #11
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aikaal View Post
    You are right but here's the issue with that statement.

    https://www.youtube.com/watch?v=L9_t7md58v0

    I look at this week 1 Ninja clear and I really can't tell if he's a melee of ranged physical. He moves so much and has 75% of the arena to smack the boss. On this fight, you can at 100% have quad melee and keep full uptime for all of them.

    Also, I do want to mention that Smummoner have a melee combo and Red Mage also have a 1 to 3 melee combo. (They are casters) It feels extremely biased that the dev team heavily favors melee playstyle.
    I'm not saying melee don't have leeway or that triple melee wouldnt work this tier (NIN in particular has a lot of leeway with mudra)

    But even last tier there were mechanics like Phoenix spread, Pinax Bio, far towers in Act One on P4S P2. There were plenty of near-full uptime fights that still had limited places for the tanks and melee to be. Even on this tier we would be forcing a tank to run out for regular octaflares, having a melee go far with first wind debuff in Agdistis, and having a melee go to far towers in Carbuncle

    I don't think melee should be doing meaningfully more damage, but I think "at most two melee" is core to their raid design, and they aren't going to allow triple roles.

    I don't mind the concept of the role bonus. It only was a horrible addition because it was used as a crutch to avoid actually balancing the DPS with each other.
    (1)
    Last edited by Aurora428; 10-04-2022 at 09:07 PM.