Your logic is trying to state that a fact is an opinion. I guess the Earth revolving around the sun is an opinion now. You warrant no further replies for your harassment
My logic has long surmised that your facts are indeed not facts, but opinions. I am sorry that you equate logic and reality for harassment. I hope you get well soon.




Only minor correction to the above being aDPS filters out single target buffs like dance partner and AST cards, otherwise it would still be pDPS from StB and before.



Ah yes you're right.
aDPS removes Devilment / Standard Finish, Astrologian cards, and Left Eye.
It's still great to see how jobs scales with party wide buffs.
aDPS remains a great source to see which jobs is the best candidate for dance partner, left eye or cards.
Ironically, MCH is the last priority unless there's a skill/gear difference or a ranged card must be attributed.
But DNC is objectively easier than MCH, less APM, skill cap is only keep buttons on cooldown. MCH has to ensure Hypercharge does not clip Drill/Air Anchor/Chainsaw timings or overflow Gaus Barrel/Richochets during Hypercharge, as well as ensuring they land every single weave during the fast GCD time. Why isn't DNC lower than MCH with your logic?
You clearly aren't aware of things like Closed Position changes. Also having to react to RNG. APM doesn't mean much when it's inflatedBut DNC is objectively easier than MCH, less APM, skill cap is only keep buttons on cooldown. MCH has to ensure Hypercharge does not clip Drill/Air Anchor/Chainsaw timings or overflow Gaus Barrel/Richochets during Hypercharge, as well as ensuring they land every single weave during the fast GCD time. Why isn't DNC lower than MCH with your logic?
I literally play DNC when I want an easy braindead no thinking minimal chance of mistakes job. RNG is minimal on DNC, using Fan Dances properly is much less effort than MCH. They even get 3 dashes for mobility mistakes that MCH doesn't have. What Closed Position changes makes it more difficult to play than MCH specifically? I quite honestly find DNC to to be the easiest job to play in the game, even moreso than SMN because even SMN has clipping risks with 1-2s left on Bahamut/Phoenix, and managing Swiftcast Slipstream. Not much more, so an argument can be made for either. MCH is harder than both.
Last edited by Mithron; 10-07-2022 at 06:31 AM.



Why is this thread a red mage calling other jobs easy? SE adjusted the job, so the RDMs would stop accidentally yeeting themselves over the edge. RDM was never a difficult job, not that difficulty should determine damage. Only balance should.
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