This is beyond a stupid take. Difficulty should never dictate how much dps a job outputs. Players shouldn't be punished because they like the aesthetic of a job that happens to be easier to play.Because difficulty is a part of proper balance is why, I ALREADY said this. You really should read before replying. You also left out that I should that MCH should be doing more damage than now, so should a few other Jobs in fact, but that doesn't change that MCH should be tied with SMN on the lowest rung of the DPS ladder
Considering difficulty? How? From whose point of view? It's purely subjective, we all have different affinities with certain types of gameplay.
The MCH is designed as a selfish DPS, the job has nothing else to offer. Therefore, he should bring damage to the party the same way a SAM or BLM do, maybe not the same numbers giving that the machinist has more mobility (depends on how we see things today), but he should not be that far behind the two others in terms of ADPs.
Regarding the statement that the MCH should be last, it makes me laugh.
When SAM is at the top of the chart in aDPS, and also top 3 in rDPS no one gives a flying F, but when we start talking about the MCH, hell no dude. People are gatekeeping the job, preventing him from being where he should be.
If people are so mad they can't accept that in the game a ranged DPS can do more damage than a melee, then give the job some utility so we can finally justify his place in the Physical Ranged DPS category.
Last edited by Keiisuke; 09-26-2022 at 02:06 AM.
No, it's the correct one. Proper balance dictates it
Because MCH doesn't deserve to be anywhere near the top, it has the 2nd easiest rotation of the DPS, and full uptime potential with no need for strats made for its uptime (unlike melee). Proper balance would have it basically tied with SMNRegarding the statement that the MCH should be last, it makes me laugh.
When SAM is at the top of the chart in aDPS, and also top 3 in rDPS no one gives a flying F, but when we start talking about the MCH, hell no dude. People are gatekeeping the job, preventing him from being where he should be.
If people are so mad they can't accept that in the game a ranged DPS can do more damage than a melee, then give the job some utility so we can finally justify his place in the Physical Ranged DPS category.
Last edited by FireMage; 09-26-2022 at 02:21 AM.
It's not a matter of merit, but ok, it's your point of view. Feel free to think so, but neither you nor I can decide that for SE.
Again, difficulty is subjective. If you find it easy, good for you, but you can't speak for the 24 million of players.
Can we still bring uptime as an argument these days? This may have been the case a few years ago but not anymore.
Red Mage confirmed easiest job ever.
But also, every dps job needs personal defensives in 7.0 if we're going this route, naturally everyone having access to defensives would mean they should shift some of the healer responsibilities to the dps players own defensive usage, no press = die, if they are gonna keep stuff like riddle on earth and want to shrink down all the taxes and make us all equals, then everyone needs a defensive, and if everyone gets a defensive then it needs to become a major part of the playstyle.
Because you said so doesn't mean it's a fact.No, it's the correct one. Proper balance dictates it
Because MCH doesn't deserve to be anywhere near the top, it has the 2nd easiest rotation of the DPS, and full uptime potential with no need for strats made for its uptime (unlike melee). Proper balance would have it basically tied with SMN
No job "deserves" to be at said spot. If it's not in the correct one, it will remain in the gutter.
Jobs are merely tools to clear content, we don't care if a tool is easy to use or not. We only care if the tool is efficient to use.
Difficulty is subjective and that's a consensus among multiple community.
Even here, you're the only one arguing it isn't.
I've sat through enough dissertations on the healer subforum explaining why WHM "properly" deserves to have the stupidest, least interactive gameplay (it's the intro healer!), and therefore deserves to have the weakest output (more effort properly means more damage!), while also having a non-advantage (but it's the HEALIEST healer! Never you mind that it isn't true and isn't an advantage either in a game where Squeenix wants all healing outputs to be adequate).
No. Begone with this. I've heard "this job I don't play only naturally deserves to be worse than mine in every way because because because wah wah blah blah yak yak yak" enough times to roll my eyes off a cliff.
Difficulty is subjective.
Mechanist requires multiple instances of weaving, and has a much mroe rigit button presses per minute than RDM or most other classes (barring Ninja)
I find machinist much more difficult than RDM due to latency and other factors.
People find different things difficult. Thats just the truth of the world.
Difficulty of class should NEVER be brought into balance discussions - just utility.
But please, show me your perfect 100 parse on a savage fight, if the job is so 'easy'.
It's also funny because it presumes that this game didn't exist until ShB. Yeah yeah, Shadowbringers is probably when a majority of these people started playing but did everyone else get dementia? Not like Bard and Machinist weren't some of the top dps in Heavensward and Stormblood.Regarding the statement that the MCH should be last, it makes me laugh.
When SAM is at the top of the chart in aDPS, and also top 3 in rDPS no one gives a flying F, but when we start talking about the MCH, hell no dude. People are gatekeeping the job, preventing him from being where he should be.
In Heavensward they were able to keep up with BLM and MNK despite rDPS not even existing, everything back then was basically just aDPS but with single target padding getting added to your dps as well.
The same goes for Stormblood where Bard and Machinist could still keep up with some of the top dps jobs, just not quite as well since Samurai and Black Mage were completely busted, and Machinist had one of the most convoluted and punishing rotations ever.
Last edited by Absurdity; 09-26-2022 at 05:37 AM.
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