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  1. #1
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    Why? If a job is easy and therefore low DPS, it's not playable especially if it has no raid damage buffs. That's not balance or logical. That's stupid. The argument for "uptime" is irrelevant because that's a fight design issue as P8s has proven. We're no longer playing a game where "uptime" is a factor any more.
    Because difficulty is a part of proper balance is why, I ALREADY said this. You really should read before replying. You also left out that I should that MCH should be doing more damage than now, so should a few other Jobs in fact, but that doesn't change that MCH should be tied with SMN on the lowest rung of the DPS ladder
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FireMage View Post
    Because difficulty is a part of proper balance is why, I ALREADY said this. You really should read before replying. You also left out that I should that MCH should be doing more damage than now, so should a few other Jobs in fact, but that doesn't change that MCH should be tied with SMN on the lowest rung of the DPS ladder
    Difficulty is subjective.
    I found Sekiro easier than all Dark souls but many had the opposite experience.

    On top of that, balancing around difficulty would be incredibly biased and unbalanced.
    If MCH was balanced around its difficulty, it would never be brought in any group.
    It's SQEX that design the job, it's not the player fault if they can't or refuse to make a job hard.
    (19)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FireMage View Post
    Because difficulty is a part of proper balance is why, I ALREADY said this. You really should read before replying. You also left out that I should that MCH should be doing more damage than now, so should a few other Jobs in fact, but that doesn't change that MCH should be tied with SMN on the lowest rung of the DPS ladder
    This is beyond a stupid take. Difficulty should never dictate how much dps a job outputs. Players shouldn't be punished because they like the aesthetic of a job that happens to be easier to play.
    (30)

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FireMage View Post
    Because difficulty is a part of proper balance is why, I ALREADY said this. You really should read before replying. You also left out that I should that MCH should be doing more damage than now, so should a few other Jobs in fact, but that doesn't change that MCH should be tied with SMN on the lowest rung of the DPS ladder
    First of all, job balance only really matters at the high end, such as Savage or Ultimate. As long as there aren't massive discrepancies dps really doesn't matter in casual content.

    In Savage and Ultimate, players generally master their job. There is no room for "only requires one brain cell" jobs that do awful damage. It might genuinely help on prog, but then what? You still need to clear enrage, so do you just toss the job in the trash and pick up a real job to clear?

    Any player who belongs in Savage can learn to play any job at a competent level. Advantages like "no positionals" and "ranged attacks" and "slightly less buttons" are tiny perks that endgame players barely even need. Like I've said before, if you had a choice to pick one of two talents, one being a QoL and the other being 10% dps, it's no competition. In this way, SE making your job easier is detrimental to you. It's not a bonus or a nice reason to play that job, it's a detrimental handicap.

    Since the advantage of utility and ease of play is such a tiny advantage in the only content where balance matters, yes all jobs rdps should ideally be within 1% of each other
    (9)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Any player who belongs in Savage can learn to play any job at a competent level. Advantages like "no positionals" and "ranged attacks" and "slightly less buttons" are tiny perks that endgame players barely even need. Like I've said before, if you had a choice to pick one of two talents, one being a QoL and the other being 10% dps, it's no competition. In this way, SE making your job easier is detrimental to you. It's not a bonus or a nice reason to play that job, it's a detrimental handicap.
    This is right, any savage player can learn any job within their role at a level enough to clear the content.
    If it required to shift from a role to another, let's say from DPS to healer, the transition would take much longer. Obviously the reverse wouldn't take as much time.

    But overall, there is no job excessively complex, anyone with minimum knowledge of the game can learn a DPS within a few pulls.
    Some jobs like BLM will require a bit more adaptation but all remaining jobs can be played at a decent level within an hour of practice.

    Especially when the gap of complexity between "easy" and "complex" jobs is as wide as the complexity between "walking" and "running".
    A baby will find running a task being too complex and will prefer walking. The difference between walking and running is basically the same for an adult. (Hey look, subjective difficulty)
    The same can be said about new players, I do not compare them to babies, they are learning a new field that can appear to them as complex until they grasp the game mechanics.
    (7)
    Last edited by CKNovel; 09-27-2022 at 01:24 AM.