
Originally Posted by
Renathras
I honestly DON'T like complex DPS rotations. Call me bad or casual or whatever insults, but it's why I left PLD and picked up WAR. That and I REALLY hate that PLD's transition from magic to melee phase does a 180 (leading into Royal instead of Goring) at level 90 vs doing literally any synced content where you want to go into Goring if I que for anything on PLD that isn't Expert Roulette. Screwing with muscle memory on that level is just beyond obnoxious. PLD's damage rotation is on par with many of the DPS Jobs now. While one can argue it isn't hard, per se, 1-2-3-1-2-4-5-5-5-1-2-3-1-2-4-5-5-1-2-3-6-7-7-7-7-8-8-8-8 then 1-2-4-5-5-5-1-2-3-1-2-4-5-5-1-2-3-6-7-7-7-7-8-8-8-8 for the rest of the fight (dropping off the initial Goring) as just the GCDs and ignoring oGCD weaves or mitigation oGCD weaves is hardly "simple". I would argue this is more complex than SMN, RDM, MCH, and possibly BRD and DNC (maybe some of the Melees, too, but I don't play Melees)
A tank with a rotation that is as involved as DPS Job rotations I don't consider simple. Tanks have additional duties and things they're responsible for, which is why they're supposed to have somewhat simpler rotations. And this is before getting into PLD's cursed opener and weird Skill Speed cutoffs that MIGHT make you use all Atonements or might leave you dropping 1 per cycle so your buffs continue to align, nor that weird early FoF opener that is highly counterintuitive.
WAR, by contrast, is about right for an "easy" tank. It's not one button spam like healers, has an upkeep buff, several CDs, and some stuff you want to not overcap while also pooling as is practicable for burst. GNB kind of hits the midpoint between the two while being rigid like PLD while DRK hits the midpoint being high APM burst and a bit more flexible.
Honestly, I think, in terms of rotation, all the Tanks right now are in a pretty good place as there's a wide appeal to different skill and combat style of players. Some people legitimately can't do high APM Jobs due to latency or mental/physical issues (e.g. carpel tunnel), and likewise long and involved or rigid rotations vs not. So right now we have a good spread across all four Tanks.
Contrast healers, where every one has basically an identical damage kit, and Tanks look fantastic by contrast.
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And as far as "DPS loss!" goes: The biggest DPS loss is a dead DPS Job. One Clemency is a DPS gain over a dead DPSer.