PLD has the least utility, which is also antithetical to the core identity. WAR should have the least, but highest damage to compensate. That is the job identity. WARs are supposed to be the high damage high risk off tank, berserkers that throw caution to the wind and use reckless abandon. Seeing them have PLD's identity currently (and even the lowest DPS now perhaps) is completely the opposite of what they should be. However I don't think the DPS difference should be greater than 1% between all the tanks, and I don't think they should have such little mitigation that they're shunned, but I want to see WAR at the top of damage, GNB behind them, then DRK and PLD last. I want DRK and PLD to have the best support, mitigation and usable (Clemancy isn't usable) healing. Anything that strays from that is missing the mark on core identity.
Bloodwhetting is extremely powerful in dungeons, and as such they have to make it weaker than most of the other mitigations tanks have in single target boss fights. It's not terrible, it's just okay. But it's really weird being a WAR and thinking "Oh man! Let me heal you!" because that's just not something a WAR should ever think about. WAR should only be thinking about doing damage and have the basic necessary tools to self survive with minimal utility. They should be the "selfish tank," which sadly is PLD currently.
I don't know if you played ARR or HW, but back then WAR was definitely the hardest tank to play but had the most damage. Even pre-Byakko in SB, this was true. It took a lot of effort to make WAR do its real damage, even having to play around a Pacification debuff attached to Berserk that healers had to really pay attention to to maximize their damage. While I don't think they have to go too far into complexity, its current rotation is way, way, way too easy. I don't think any job in the game should be this easy, not even PLD (I'm saying this as PLD/DRK main who specifically has always loved PLD because of how accessible and easy it is).

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