Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 66

Thread: Warrior potency

  1. #31
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,992
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mithron View Post
    Well, that depends on why. If it's simply not possible to clear day 1 because of gear, then I don't think that's a good thing. That's why I think Ultimates are perfect because they're simply challenging, not locked or gated by needing several weeks of gear like what happened back in Alexander savage.
    That's basically the only reason bosses ever took that long. You either needed to farm gear from that raid first to progress further, needed specific gear (in games that had elemental resistances for example), it was bugged (hello Twisters) or you needed to do the most obscure things to even summon it in the first place.
    The bosses that took this long to kill were not only gear gated but came out at a time where mmos were new so pretty much everyone was absolutely terrible at the game.
    (1)

  2. #32
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    I agree I play Warrior because I want to see those big Direct Crit numbers, give me a bit of my dopamine hit please.
    (0)

  3. #33
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Pretty sure people will gladly take a cure potency nerf on BW if it meant overall higher dps for the job as a whole. Pretty sure when criterion dungeons release people will see just how strong BW actually is.
    (1)

  4. #34
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,992
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    Pretty sure people will gladly take a cure potency nerf on BW if it meant overall higher dps for the job as a whole. Pretty sure when criterion dungeons release people will see just how strong BW actually is.
    A potency nerf would make it basically useless in any savage fight but still completely overpowered in dungeons. That's the whole issue, Bloodwhetting itself isn't actually that strong, it just scales infinitely with the amount of enemies. If Criterion dungeons keep the mob density of normal dungeons then of course it's going to be strong, in 8man fights however it already isn't any better than Heart of Corundum, in this savage tier it might actually be worse.
    (8)

  5. #35
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Wait, what's wrong with WAR?

    Of all the Tanks, it's probably the one I like right now, despite not really being a berserker fan in a lore/aesthetic sense.

    The rotation makes sense and doesn't require add-ons and reverse engineering to work out how to do well with it, it's forgiving but can still be wiffed thus allowing some skill expression, and it just feels...fun. I'm not sure how to quantify "fun", but it's just enjoyable. I like GNB okay, but WAR just feels...nice somehow. Granted, I'm a healer main, so being "the party's Blue Healer" might be part of that (though I find myself healing party members less on WAR than I do on PLD - which I know makes me a bad PLD, but I almost never PLD), but I honestly really like WAR.

    I wish it jived with me more in terms of lore and appearance, but I can still enjoy it despite that. Which to me says it's a great design if even a person that isn't that into the class fantasy can still really enjoy it.
    (0)

  6. #36
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    A potency nerf would make it basically useless in any savage fight but still completely overpowered in dungeons. That's the whole issue, Bloodwhetting itself isn't actually that strong, it just scales infinitely with the amount of enemies. If Criterion dungeons keep the mob density of normal dungeons then of course it's going to be strong, in 8man fights however it already isn't any better than Heart of Corundum, in this savage tier it might actually be worse.
    Tbh, you're probably wasting your time trying to explain this, it's been said countless times already, and still people regurgitate the same bull about Bloodwhetting is too strong, as a means to prevent WAR get a potency buff, like dungeons even matter lmao
    (7)

  7. #37
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    Wait, what's wrong with WAR?
    Very low damage, too much utility, healing not designed well, and rotation is very simple. The opposite of what WAR core identity should be.
    (1)

  8. #38
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by aodhan_ofinnegain View Post
    Tbh, you're probably wasting your time trying to explain this, it's been said countless times already, and still people regurgitate the same bull about Bloodwhetting is too strong, as a means to prevent WAR get a potency buff, like dungeons even matter lmao
    Why shouldn't dungeons matter? They're the content everyone does and the majority of ppl keep doing. It's not like the first duty people run into is 8-man stuff when a new expansion comes out. More ppl do dungeons than savage raids, so it makes more sense to balance things around dungeons. No one's gonna keep playing a job to the point they can take it to savage if it can't perform well in dungeons.
    (2)
    Last edited by HyonaCookie; 09-21-2022 at 11:25 PM.
    The past is prologue

  9. #39
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,992
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Why shouldn't dungeons matter? They're the content everyone does and the majority of ppl keep doing. It's not like the first duty people run into is 8-man stuff when a new expansion comes out. More ppl do dungeons than savage raids, so it makes more sense to balance things around dungeons. No one's gonna keep playing a job to the point they can take it to savage if it can't perform well in dungeons.
    It shouldn't matter because dungeons are an absolute joke. Bloodwhetting in dungeons doesn't matter because you don't need it to completely steamroll this content with your brain turned off, Dark Knight/Gunbreaker/Paladin can do it just as easily.

    Jobs are balanced around 8-man high end content because it is the only content where balance actually matters, the only content where not beating it in X amount of time leads to guaranteed failure, where mechanics do just straight up kill you if you do them wrong. They absolutely shouldn't be balanced around content where your performance is literally irrelevant and you can just whack a boss for 20 minutes to win, this includes both normal and alliance raids as well.
    (7)
    Last edited by Absurdity; 09-22-2022 at 12:32 AM.

  10. #40
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Why shouldn't dungeons matter? They're the content everyone does and the majority of ppl keep doing. It's not like the first duty people run into is 8-man stuff when a new expansion comes out. More ppl do dungeons than savage raids, so it makes more sense to balance things around dungeons. No one's gonna keep playing a job to the point they can take it to savage if it can't perform well in dungeons.
    While answered above quite fairly by Tiana and I agree 100% with them, but also if the devs actually considered dungeon for balance, then every single job would also have at least their first AoE spammable weaponskill /spell before the very first dungeon. But pretty much dungeons are not even remotely difficult, trash is more threatening than the actual bosses...

    So regarding this statement, "No one's gonna keep playing a job to the point they can take it to savage if it can't perform well in dungeons." it is factually incorrect because:

    DRK technically plays the worst in dungeons, more so in the hands of players that haven't a clue how to rotate their cooldowns correctly / efficiently, and will struggle, while the other three tanks are easier to manage, yet in Savage DRK is an absolute beast strongest damage mitigating tank, and strongest DPSing tank.

    On the flip side, PLD and WAR are super strong in dungeons, especially compared to DRK, yet both jobs were recently excluded from the latest raid tier in PFs for p8s.

    So you might wanna rethink that one.
    (5)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast