Quote Originally Posted by Mithron View Post
Very low damage, too much utility, healing not designed well, and rotation is very simple. The opposite of what WAR core identity should be.
I can see the damage being low as a problem, but...

How is "too much utility" a bad thing? But that aside, does it have the most utility? I thought PLD had more and arguably DRK?

How is it's healing "not designed well"?

And how is a very simple rotation NOT fitting of an "ungba bunga Hulk smash!" core identity? WAR isn't the big brain, highly skilled/trained man-at-arms. That's...well, literally all the other three tanks - PLDs are highly trained and skilled gladiators, DRK's are arguably pretty skillful with a blade, and GNB's are well trained bodyguards. WAR kinda IS the tank where a very simple rotation is exactly what the core identity should be.

Now, if you meant the core identity thing with low damage/high utility/high healing, that I could see more. I would think the berserker would be the higher damage dealing tank who also has lower defense (but higher HP) to be a bit more meat and a bit less shield, powering through things with brute force and determination. But FFXIV's combat system doesn't do "has higher HP, takes more damage" (though it did in ARR), so that's kind of a gameplay concession.

But I'd think simple rotation, self-healing (think "I'm to angry to give up!" determination/second wind in a fight), those things actually fit the WAR core identity to a T.