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Thread: Bizarre burnout

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  1. #11
    Player
    Anodic's Avatar
    Join Date
    Jan 2021
    Posts
    10
    Character
    Ghoa Mol
    World
    Mateus
    Main Class
    White Mage Lv 90
    (2/2) When I brought this up in different discords though, people got mad at me. They said: "Your idea would make other crafters irrelevant. Why would you ever level multiple classes if you could do it all on one class? Stop nitpicking, that's just how the game is and it's more immersive." I still don't know how in the world it would make other crafters irrelevant, six months later. If letting a level 25 carpenter craft all the craftable materials they need to make a level 25 Bow of You're-Gonna-Just-Give-This-To-An-NPC-Anyway is going to make other crafting classes irrelevant, then that sounds like there's something worse going on with the crafting in the game. And I'm pretty sure that a carpenter isn't the one that's supplying raiders with their BiS stat potions.

    I originally had a lot more to say about some more problems I've been having w/ the game since EW, but that ended up reaching 9,000 characters so the TL;DR of it is: I'm not a fan of current dungeon design being just hallways filled with non-optional and non-EXP dropping mob packs (makes them feel like useless filler between bosses), healing in dungeons has become way less enjoyable to me with tank self-sustain getting buffed in EW so much, how I currently can't do the 6.2 MSQ because my ilvl is too low and I don't have the tomestones/gil to easily get up to that point atm (I'm not sure why you need to have a certain ilvl to use trusts to do MSQ, I wish they'd just scale your ilvl up for that since it's singleplayer but keep the requirement for you to have your real ilvl that high to do the content with other players), Island Sanctuary felt like it was full of a bunch of weird design choices (nodes only dropping 10 exp and 1 of each item, animals FLEEING more often than not which made getting rare, timegated/weathergated mobs a PAIN (it took several irl days to get a goobue ), having to gather crops/leavings from your garden/pasture 1 by 1 even with the mamets tending to them, etc.), and that I might just take another break until 7.0 because I know and hope that, by then, they'll have added some stuff to the game that will make these things less of a headache because seriously, playing this game at expac launch vs at X.5 patches feels ENTIRELY different due to what options they have available to you. I would NOT have gotten my crafters to level 80 before Endwalker if it wasn't for ARR/HW/SB/ShB beast tribes (started leveling them seriously for the first time during 5.5) and right now, trying to level them to 90 feels so tedious without that option being in the game.)
    (2)
    Last edited by Anodic; 09-20-2022 at 04:08 AM. Reason: clarified about 6.2 msq