Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 93 of 93

Thread: Bizarre burnout

  1. #91
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Your answers are really really long- my point stands.

    Just buy the stack of Jadite and resell what you don’t need. That is money in the bank. Buy for 300, sell in stacks of 10 for 500. If 30,000 gil is enough to get you hung up on crafting, I don’t really know what to tell you. It takes minimal effort to generate 30,000 gil at max level.

    The game doesn’t need to hold your hand on this- the game isn’t here to give you a lesson on economics.

    And if a new player is really that clueless, the internet exists. Google away.
    (3)
    Last edited by kaynide; 09-21-2022 at 02:21 PM.

  2. #92
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I've been an omnicrafter since ARR on multiple characters and I agree with Anodic's general point that the DoH side is rather unfriendly to someone who only wants to level one or two crafter classes. I've always felt it was a bit out of balance that with the adventuring you can partake in just one class, but for the tradeskill side you needed them all or at least most of them. Yes, it is intended to build interdependencies but as we saw when they debuted Specialists, people would just make alts for the Specialists they were missing. I do feel there are things they could do to help strengthen the position of a player who truly wants to specialize and only focus on one or two crafts, at least in regards to materials for their class quests that lock them out of necessary skills. I thought the Stormblood system was great and that would be a welcome return.
    I think the whole point was that you were supposed to barter with other players for the materials that you couldn't make yourself which made sense at the time since they were still focusing on the mmo community and player interaction part.

    Now that everything is supposed to be solo friendly DoH jobs stick out like a sore thumb. Especially after the rework and consequent removal of a whole bunch of crafter skills it became a lot more important that you have all of the remaining ones.
    (0)

  3. #93
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absurdity View Post
    I think the whole point was that you were supposed to barter with other players for the materials that you couldn't make yourself which made sense at the time since they were still focusing on the mmo community and player interaction part.

    Now that everything is supposed to be solo friendly DoH jobs stick out like a sore thumb. Especially after the rework and consequent removal of a whole bunch of crafter skills it became a lot more important that you have all of the remaining ones.
    That sort of forced interaction is never really effective in MMOs. EQ and EQII tried this as well and people just made alts for what they needed. And EQ was as solo unfriendly as you could get so it's not something limited to just solo friendly games. Players will build those interactions if the developer gives them the tools and lets them go wild. But if the developer forces them, the players are going to find ways around it.
    (0)

Page 10 of 10 FirstFirst ... 8 9 10