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Thread: Bizarre burnout

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  1. #1
    Player
    Anodic's Avatar
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    Jan 2021
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    10
    Character
    Ghoa Mol
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kaynide View Post
    If the crafting component is expensive, you will absolutely be able to buy it in smaller quantities. If you are actually talking items like horn glue and are complaining about the money, you are not seeing that as an opportunity right in your face.
    The items are just things I know people sell in stacks off the top of my head. But for a more specific example, here we have Jadeite.



    This is required for a lvl 45 carpenter quest. This quest is the first time Goldsmith has been needed to craft an item in the Carpenter questline. Imagine from the POV of a new player that has not picked up Goldsmith before, and instead of leveling to 40 to craft it, they want to just see if they can buy a single one from the markertboard. They can't in this situation, unless they wait and see if someone posts one up on the board.

    When it comes to reselling materials though, people do sometimes end up just accidentally holding onto the things they buy from the marketboard because they forget about them, or they might not have retainers hired yet. Sometimes they even resell them to vendors. I don't think a lot of new people would know about the sell stacks of 3-9 thing tbh unless they're used to dipping into making profits via markets in MMOs. I think they'd more likely list the items on the board at the price that the game plops into the popup box by default. Also someone who is failing to craft their quest item HQ at quest level is probably going to try to buy the HQ quest item itself from the marketboard which can be pretty expensive too depending on what/how many they need for the turn in.

    When it comes to new people/people who don't have much knowledge about the game/its systems yet, its very very easy to end up accidentally messing up their gil management early on whether it be because of crafting, buying glams for armors/weapons, buying minions, etc. And in the heat of the moment, someone might not be thinking about how to make their money back if they're solely focused on trying to complete the quest they're on and moving on to other things afterwards.
    (1)

  2. #2
    Player
    VelKallor's Avatar
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    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Uuuuuuhhhh... That's a pretty weird flex, bruh. Need we start fearing some good old fashioned "Back in my day!" next?
    Just a general response to the comment on demographics, Senti. I was involved ( to a small extent ) in the gaming industry since the 90's, and have learned a lot in that time.

    Back in the days? Not really my thing, but...I sure as hell dont miss the days of being knocked offline when a phone call came in.

    (4)
    Last edited by VelKallor; 09-20-2022 at 06:47 PM.

  3. #3
    Player
    Carin-Eri's Avatar
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    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,167
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Crustyman View Post
    *Snip, because character limit*
    Definitely sounds like you need a break!

    I will note, though, that one saving grace of FFXIV is the lack of FOMO. I feel this is often overlooked, but it really shouldn't be taken for granted.
    The MMO I played prior to FFXIV was very much committed to a FOMO model. They created high-pressure events that coerce or funnel players into a specific activity that, in most cases, they hate but feel like they have to put up with in order to get a reward (and then point at the predictably-high engagement numbers as "proof" that players like that activity to justify maintaining said business model).

    Even going on holiday meant missing 'event progress' and therefore missing out on an event reward - though this was deliberate since they had/have a 'buyout' option where you could use their cash shop to either buy the event out in it's entirety or buy event progress for the days you missed. And failing that, they put the item/reward from the event in the cash store itself, as part of an expensive bundle (of mostly 'fluff' items to justify a higher price) at a later date.

    I really don't miss that sort of sleazy business model at all and applaud FFXIV for not having gone down that path.

    So yeah, take a break - the game, unlike others, doesn't punish you for doing so.
    (5)
    Last edited by Carin-Eri; 09-20-2022 at 07:05 PM.

  4. #4
    Player
    kaynide's Avatar
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    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Re: weird crafting debate:

    I have leveled all my crafters to cap exclusively on weekly tribes, GC leves, NPC deliveries and the newer 70+/80+ trade-ins. I never even touched the Rowena scrip trade-ins and never needed to.

    1 stack of 100 GC leves was easily enough to get a job to 50 back in the 2.x/3.x days.. with the xp boost I’m sure it’s more. The hardest part for me was to get it to 50 only because the only real source I had was the GC leves. Now you have the Ixal, so I imagine it’s even easier.


    I’m not sure what the complaints are about getting materials, but if it is a money issue, pick and choose GCs that are the cheapest per leve or offer a profit. The only reason you would need to do otherwise is because you can’t wait for leve allowance to replenish.

    Moreover, nothing requires you to do any crafter quest as soon as it is available. You can easily get to (for example) 50 before doing all of the 1-50 set. And it will be much much easier with the 50 gear…assuming you even need to make anything at all (I wanna say I just bought whatever was requested off the MB until maybe ShB)
    (1)

  5. #5
    Player
    ReynTime's Avatar
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    Jan 2015
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    1,767
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I'm not sure why people care about how "painful" crafting used to be when majority of the playerbase with maxed crafter have NO reason to max other than for bragging rights. Crafting not being for everyone made sense because a lot of people don't like to invest time in crafting in general.
    The only use the average player has for their crafter is melding their own materia.
    (0)

  6. #6
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ReynTime View Post
    I'm not sure why people care about how "painful" crafting used to be when majority of the playerbase with maxed crafter have NO reason to max other than for bragging rights. Crafting not being for everyone made sense because a lot of people don't like to invest time in crafting in general.
    The only use the average player has for their crafter is melding their own materia.
    I only leveled it..and keep it leveled for the QoL of self repairing my gear. If it didn’t do that, I’d never have leveled em…hah.
    (0)

  7. #7
    Player
    caffe_macchiato's Avatar
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    Aug 2021
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    750
    Character
    Macchi Ato
    World
    Halicarnassus
    Main Class
    Miner Lv 100
    The best thing about FFXIV is its relatively low system requirements so you can alt-tab to play another game while still talking to your FFXIV friends. Or you can play the Switch or Steam Deck if you can’t do that.

    FFXIV isn’t really a game that you play like you do any other game. You log in, chat with some people, maybe run a duty or two, then tab out to play something else. It’s a bit of a side game like a gacha or idle game, not like ordinary video games where you have to be looking at the screen constantly.
    (0)

  8. #8
    Player
    XmissionsX's Avatar
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    Sep 2021
    Posts
    45
    Character
    Wighard Marcellos
    World
    Zodiark
    Main Class
    Summoner Lv 90
    I also started pre endwalker my smn main, and had an absolutely blast with it, I still improved every day a little. Until the rework which I found a total disaster, I still am in disbelief they found it ok to do such a complete extreme rework on a class.

    I tried to stick with it, and give it a fair change, but I totally hate the simplistic play style. I also lost all trust in the dev team, as if u rework a class this extreme, and find it totally except-able even jokingly state they just replaced the class. They probably will do it to other classes just as easily. So just will not level an other class anymore, I just cannot handle another ‘rework’ of my just leveled up class.

    I personally just limit my playtime in ffxiv and enjoy some other games.
    (0)
    EQ, EQ2, Darkfall, hardcore MMORPG player. After 15 year break returning as a casual player taking it slow this time.

  9. #9
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,677
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I've been an omnicrafter since ARR on multiple characters and I agree with Anodic's general point that the DoH side is rather unfriendly to someone who only wants to level one or two crafter classes. I've always felt it was a bit out of balance that with the adventuring you can partake in just one class, but for the tradeskill side you needed them all or at least most of them. Yes, it is intended to build interdependencies but as we saw when they debuted Specialists, people would just make alts for the Specialists they were missing. I do feel there are things they could do to help strengthen the position of a player who truly wants to specialize and only focus on one or two crafts, at least in regards to materials for their class quests that lock them out of necessary skills. I thought the Stormblood system was great and that would be a welcome return.
    (1)

  10. #10
    Player
    Absurdity's Avatar
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    Feb 2018
    Posts
    3,633
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I've been an omnicrafter since ARR on multiple characters and I agree with Anodic's general point that the DoH side is rather unfriendly to someone who only wants to level one or two crafter classes. I've always felt it was a bit out of balance that with the adventuring you can partake in just one class, but for the tradeskill side you needed them all or at least most of them. Yes, it is intended to build interdependencies but as we saw when they debuted Specialists, people would just make alts for the Specialists they were missing. I do feel there are things they could do to help strengthen the position of a player who truly wants to specialize and only focus on one or two crafts, at least in regards to materials for their class quests that lock them out of necessary skills. I thought the Stormblood system was great and that would be a welcome return.
    I think the whole point was that you were supposed to barter with other players for the materials that you couldn't make yourself which made sense at the time since they were still focusing on the mmo community and player interaction part.

    Now that everything is supposed to be solo friendly DoH jobs stick out like a sore thumb. Especially after the rework and consequent removal of a whole bunch of crafter skills it became a lot more important that you have all of the remaining ones.
    (0)

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