(1/2) I've been taking a break for several months now, though came back just to try out Island Sanctuary and maybe level occasionally. Endwalker was the first time I played a FFXIV expansion on launch and doing so made me realize that there were so many things about the game that felt like real pain points to me that I never realized before. For example: I decided that I'd level crafting to start making some gil to eventually buy a house. But at some point, I realized that to use the crafting macros that I'd need to use at high level, I needed the Manipulation skill--which you have to unlock on every class individually via job quests. But doing the job quests of each class often asks you to get materials that only other classes can craft, and to do those other classes' quests, you need other classes' items. That was a MAJOR pain point for me because why in the world for the level 45 carpenter quest do I need to have a level 33 leatherworker, a level 43 blacksmith, a level 30 alchemist, and a level 40 goldsmith in order to complete a quest that at this point in the game is largely irrelevant when it comes to current ilvl gear? And when you level those other classes, the same problem happens.
It's like a feedback loop that keeps on compounding and it overall makes the early crafting experience feel very very horrible for new players. And a common response the community to it is just "well, you shouldn't be crafting at low levels anyways. Wait until you're max level" or "just buy the items from the marketboard". For the latter bit, the problem with that is that more often than not you can't buy individual materials, you you might end up with 99 iron ingots and 98 of them you won't need, which is annoying at least and frustrating when the materials start getting very expensive because of the people that like selling low level items at inflated prices. The problem with the former is--it will take the average player hundreds of hours to get to the current max level. If people aren't supposed to touch crafting at such a low level, why is the option to do so even there? I expressed in a couple of discords about how I wish that some of these low level items--at least the ones you need to complete quests--could be crafted by multiple crafting jobs so you won't have to sit there and level multiple classes just to be able to complete an ARR crafting quest. And how it felt like the devs realized where they went wrong when in the expansions, they changed crafting quests to "oh, we'll just give you the materials you need. All YOU have to do is craft it". But... they never went back and changed the ARR quests to the same format.

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), having to gather crops/leavings from your garden/pasture 1 by 1 even with the mamets tending to them, etc.), and that I might just take another break until 7.0 because I know and hope that, by then, they'll have added some stuff to the game that will make these things less of a headache because seriously, playing this game at expac launch vs at X.5 patches feels ENTIRELY different due to what options they have available to you. I would NOT have gotten my crafters to level 80 before Endwalker if it wasn't for ARR/HW/SB/ShB beast tribes (started leveling them seriously for the first time during 5.5) and right now, trying to level them to 90 feels so tedious without that option being in the game.)





