Results -9 to 0 of 56

Threaded View

  1. #26
    Player
    Sweetness's Avatar
    Join Date
    Sep 2022
    Posts
    20
    Character
    Mina Shibunuri
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Illmaeran View Post
    I disagree, the Crystal Tower raids need to stay as they are for the ease of getting people through them so they can get on with the MSQ. Rather than be the challenging content they were at release, they're essentially a 24-player dungeon instead of a raid. While they may be boring for a segment of the player base, it's important that they remain fully accessible to new players. Personally, I like getting them during roulettes since it normally means a smooth and fairly quick run. In fact, I prefer it. If I want something more interactive, I'll queue for it specifically.

    I agree with the sentiment of previous posters saying they should be moved to the MSQ roulette as it's MSQ-required content. I disagree with it in practice as it will significantly reduce the pool of people queueing for it and thereby slowing down peoples' progress.

    The thought of turning it into an 8-player scenario or even a 4-player Trust capable dungeon is good. If SE are stuck on having it be an Alliance Raid then it should remain as it is.
    They didn’t make the arr dungeons non accessible after the revamp. I see this take come up every time, just because a player may be new that doesn’t mean the game should be brain dead for them because then, otherwise, how are they having fun? Being accessible doesn’t mean it needs to be boring. In fact I’d argue that handholding new players is more of a negative than a gain for the community.
    (2)
    Last edited by Sweetness; 09-20-2022 at 03:25 AM.
    Healers are roles that change their business depending on the content and party members, so I think it can't be helped that they get bored when they have free time.