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  1. #41
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    739
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Avatre View Post
    It's almost impossible unfortunately. Unless you're able to see all their achievements and such for having cleared it.
    Which would be solved if the lvl 50 raids have very strict ilvls and some very notorious boss mechanics that you would prefer to avoid (idealy causing several wipes to happen when its a lot of newer players). People would not cheese anymore to reduce the chances of facing those bosses. And while the newer players might struggle a lot here, the echo would eventualy help them enough to get through it (not to mention them slowly understanding the mechanics better and failing less on that).

    Idealy the lvl 50 raids should be more difficult than the lvl 60 ones in order to make people not want to cheese (and it doesnt mean they become extremely difficult either, they just have to be 'anoying' enough).

    And when its a proper challenge, i wouldnt care if it shows up either. Its a lot better than the dull 20mins of sleeping.
    (1)

  2. #42
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,591
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zsolen View Post
    To be fair, there are a considerable amount of veteran players that still don't understand the purpose of the iron giants in the behemoth fight. I've seen tanks use invuln and step away from the comets, because the alliance itself refused to take down the giants. It's possible they don't know to or don't care if 1/3 of the people die. I've also seen iron giants not tanked.
    After enough runs you will probably notice the iron giants destroying the comets you hid behind causing you to die, or just killing the other players. I think that it doesn't last long enough for them to care though. If it lasted as long as some of the expansion bosses, they would probably start doing their job or cause a party wipe that makes them never forget in future.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #43
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Which would be solved if the lvl 50 raids have very strict ilvls and some very notorious boss mechanics that you would prefer to avoid (idealy causing several wipes to happen when its a lot of newer players). People would not cheese anymore to reduce the chances of facing those bosses. And while the newer players might struggle a lot here, the echo would eventualy help them enough to get through it (not to mention them slowly understanding the mechanics better and failing less on that).

    Idealy the lvl 50 raids should be more difficult than the lvl 60 ones in order to make people not want to cheese (and it doesnt mean they become extremely difficult either, they just have to be 'anoying' enough).

    And when its a proper challenge, i wouldnt care if it shows up either. Its a lot better than the dull 20mins of sleeping.
    I'm someone who advocates for them treating Alliance Roulette the same as Expert Roulette, where in order to access it you have to have all things contained within not only unlocked, but cleared at least one. Remove the ability to ilevel cheese it, and then it would be a true roulette and not CT roulette.
    (2)

  4. #44
    Player
    Sweetness's Avatar
    Join Date
    Sep 2022
    Posts
    20
    Character
    Mina Shibunuri
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Illmaeran View Post
    I disagree, the Crystal Tower raids need to stay as they are for the ease of getting people through them so they can get on with the MSQ. Rather than be the challenging content they were at release, they're essentially a 24-player dungeon instead of a raid. While they may be boring for a segment of the player base, it's important that they remain fully accessible to new players. Personally, I like getting them during roulettes since it normally means a smooth and fairly quick run. In fact, I prefer it. If I want something more interactive, I'll queue for it specifically.

    I agree with the sentiment of previous posters saying they should be moved to the MSQ roulette as it's MSQ-required content. I disagree with it in practice as it will significantly reduce the pool of people queueing for it and thereby slowing down peoples' progress.

    The thought of turning it into an 8-player scenario or even a 4-player Trust capable dungeon is good. If SE are stuck on having it be an Alliance Raid then it should remain as it is.
    They didn’t make the arr dungeons non accessible after the revamp. I see this take come up every time, just because a player may be new that doesn’t mean the game should be brain dead for them because then, otherwise, how are they having fun? Being accessible doesn’t mean it needs to be boring. In fact I’d argue that handholding new players is more of a negative than a gain for the community.
    (2)
    Last edited by Sweetness; 09-20-2022 at 03:25 AM.
    Healers are roles that change their business depending on the content and party members, so I think it can't be helped that they get bored when they have free time.

  5. #45
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I'd argue Syrcus Tower, at least, needs some updating. Labyrinth may be a cakewalk but still requires some awareness here and there or else someone may die or cause a wipe (atomos, ghost buff, meteor, ancient flare) and WoD....well, the trash pull at the very entrance is already a rite of passage that tends to kill half the raid, let alone Angry Mango and the DOOOOOOOOM debuffs.
    Tower, on the other hand, is nothing but glorified target dummies - heck, I still don't know what the second boss is even supposed to do aside from the occasional giant circle/cone aoe, he just...stands there. Menacingly!

    Quote Originally Posted by Avatre View Post
    Second boss of Tower has that gauge that fills up with the tethered invisible things in the circles, stand in the circles to make them targetable and slow the filling of the gauge. There is also three adds that spawn later to do similar thing with other tethers. There is also a mechanic to make you go to the outer small platforms, and jump between them killing adds, or get killed in the middle. IIRC those are all the mechanics it has.
    Thanks, but that only highlights the issue I stated: you never even get to see any of that because the fight never lasts long enough for him to do anything. Syrcus Tower, between the 3 raids, is the only one where you can ignore mechanics entirely and nothing would happen - the single exceptions being Amon's curtain call which happens once, and Xande's earthquake thingy which happens twice.
    (1)
    Last edited by Allegor; 09-20-2022 at 03:59 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #46
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Allegor View Post
    I'd argue Syrcus Tower, at least, needs some updating. Labyrinth may be a cakewalk but still requires some awareness here and there or else someone may die or cause a wipe (atomos, ghost buff, meteor, ancient flare) and WoD....well, the trash pull at the very entrance is already a rite of passage that tends to kill half the raid, let alone Angry Mango and the DOOOOOOOOM debuffs.
    Tower, on the other hand, is nothing but glorified target dummies - heck, I still don't know what the second boss is even supposed to do aside from the occasional giant circle/cone aoe, he just...stands there. Menacingly!
    Second boss of Tower has that gauge that fills up with the tethered invisible things in the circles, stand in the circles to make them targetable and slow the filling of the gauge. There is also three adds that spawn later to do similar thing with other tethers. There is also a mechanic to make you go to the outer small platforms, and jump between them killing adds, or get killed in the middle. IIRC those are all the mechanics it has.
    (1)

  7. #47
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Circus Tower indeed. It's very faceroll. You just need to burn the boss. Only mechanic you have to do is Curtain Call.
    (1)

  8. #48
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,280
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Scale it so the mechanics actually matter, and then fix the ilvl cheese so I don't get it every goddamned day in roulettes. As it stands, people don't pay attention to CT because they don't really have to. You can just netflix and win. Even if CT had the most interesting mechanics in the world, being synced down to level 50 will make it a drag on most of the jobs in this game, since they don't feel like themselves until at least 70. It's seriously so bad. You can't even practice your rotation because most of it doesn't exist yet.

    I'm just ranting at this point, but back when I did roulettes often, I'd have paid an extra 5 dollars a month to just avoid all ARR content.
    (2)

  9. #49
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,061
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zsolen View Post
    To be fair, there are a considerable amount of veteran players that still don't understand the purpose of the iron giants in the behemoth fight. I've seen tanks use invuln and step away from the comets, because the alliance itself refused to take down the giants. It's possible they don't know to or don't care if 1/3 of the people die. I've also seen iron giants not tanked.
    From my experience (mostly on Elemental DC) people don't attack the giant; a tank just pulls it away from the group. For a long time I was under the impression that if you did put the effort into defeating it, another one simply spawned right away, but that may be to do with just how quickly the boss goes down.


    Quote Originally Posted by Avatre View Post
    I'm someone who advocates for them treating Alliance Roulette the same as Expert Roulette, where in order to access it you have to have all things contained within not only unlocked, but cleared at least one. Remove the ability to ilevel cheese it, and then it would be a true roulette and not CT roulette.
    The problem there is that if people had to unlock everything, then the only people eligible for the roulette at all would be level 90 and have finished MSQ to the point of unlocking Aglaia.

    I don't think the current system can handle locking people out at different extents of duties unlocked and/or appropriate ilevel accordingly, but I think if it is possible to overhaul that system then they should do so. I would rate it ahead of inventory fixes. They built the system for a game where endgame was at 50 and I don't think they put much consideration into how it would scale in expansions.
    (3)

  10. #50
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iscah View Post
    The problem there is that if people had to unlock everything, then the only people eligible for the roulette at all would be level 90 and have finished MSQ to the point of unlocking Aglaia.

    I don't think the current system can handle locking people out at different extents of duties unlocked and/or appropriate ilevel accordingly, but I think if it is possible to overhaul that system then they should do so. I would rate it ahead of inventory fixes. They built the system for a game where endgame was at 50 and I don't think they put much consideration into how it would scale in expansions.
    In hindsight, I should have said similar, and not the same. Make it so that based on your level, so 50-59 you only need CT, then 60-69 need Mhach as well, 70-70 Ivalice, 80-89 Nier, and then 90 the current series. If they can do that, while also making it so that the ilevel cheese doesn't work, then it would be better and not "sleep roulette"
    (0)

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