
Originally Posted by
MordecaiGalidonus
What are you talking about? You can look at the 6.0 logs and see that they were at that point the lowest rdps as well... the only nerf they got was to arcane crest. they were the top of rdps at the "Start" because of "FotM". Everyone was playing it in the party over everything else, because it was new a shiny. it literally had like 3x the barses of every other melee at launch on 1st raid tier. if we wanna play this game then how about smn? It has the exact same 3% buff, with HoTs, and a raise, but was the highest rdps outside of blm. same for this tier "atm" highest caster rdps, outside of blm. If you look at the median average rdps from 90%-95% which is where "most" groups will end up with bis outside of optimized raid comps. rpr is between 200-600 rdps lower than all the other melees. You can deny all you want, but rdps is king during prog for clears. can you clear without it? Yes, will you have a harder time? undoubtedly so. defensive utility is nice to have during prog as well, but if you "can" survive a mechanic without it, then rdps once again is king. You can have deniers say rdps isnt as important as Hots, healing increase, etc. but why does every boss have enrage timers? its a "race" against the clock, you either do enough dmg and clear or you don't. no in between when it comes to min. Ilv. are other jobs in need of buffs as well? absolutely, I'm not denying that, but you are missing the forest for the trees. All the underperforming jobs need to be brought up with the others. I have a question for you, "can you say that without a week delay and gear over what we would have normally, that the underperforming jobs would be better, or worse than they are now with less stats compared to the top preforming jobs for prog?" If your answer is yes, then you admit its a problem on all accounts, if you say no, then you are denying the facts based on the data freely available to everyone.