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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    People are often quite vague with their use of the word 'utility'. At the end of the day, the primary thing that teams care about is rdps, because that universally decides the outcome of fights. Offensive 'utility' is included in this, as rdps factors in the dps gain provided by the buffs that you bring to the table.

    Defensive utility has situational value, especially during early progression, but is fundamentally less important. And some forms of defensive utility are just better than others. Being able to raise a party member to get more exposure to later parts of a fight can be great. A bit of extra personal or raidwide mitigation might help you survive a dicey situation. But this isn't ARR T13 prog where you're bringing double MNK for Dragon Kick INT down.

    It's an apples and oranges comparison. You cannot scupper a job's dps compared to other jobs that share a raid slot simply because it happens to have something that you've classified as situational defensive 'utility'. You have to balance rdps with rdps, and defensive utility with defensive utility if that's really a problem at all. But claiming that a 50 potency regen justifies the dps disparity that currently exists is just a bad argument. And if it really balanced out, you'd be asking for the utility, not to keep the dps advantage.
    (2)

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lyth View Post
    People are often quite vague with their use of the word 'utility'. At the end of the day, the primary thing that teams care about is rdps, because that universally decides the outcome of fights. Offensive 'utility' is included in this, as rdps factors in the dps gain provided by the buffs that you bring to the table.

    Defensive utility has situational value, especially during early progression, but is fundamentally less important. And some forms of defensive utility are just better than others. Being able to raise a party member to get more exposure to later parts of a fight can be great. A bit of extra personal or raidwide mitigation might help you survive a dicey situation. But this isn't ARR T13 prog where you're bringing double MNK for Dragon Kick INT down.

    It's an apples and oranges comparison. You cannot scupper a job's dps compared to other jobs that share a raid slot simply because it happens to have something that you've classified as situational defensive 'utility'. You have to balance rdps with rdps, and defensive utility with defensive utility if that's really a problem at all. But claiming that a 50 potency regen justifies the dps disparity that currently exists is just a bad argument. And if it really balanced out, you'd be asking for the utility, not to keep the dps advantage.
    You are right and the devs do clearly take the difference in utility into acount:
    The difference in utility between RDM/SMN and BLM is massive so the difference in rdps gets to be massive of around 5%.
    The difference in utility between RPR and the other melees is minor so the difference in rpds gets to be minor of around 1%.

    On hephaistos the difference in raid dps between DRG in RPR is a measely 40 dps which is less than 0.4% (reason for that are mechanical nature which is another advantage of RPR) and the healing requirement is massive, so arcane crest gets to shine. You might not like to hear it but those numbers add up to being balanced.
    (2)