"However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended."

This is just Yoshi P saying that there is 0 reason to complain about class balance, because the testers were able to clear it on the current patch. So, they were able to do it, why aren't you?

I'm just about done with the BS coming from Yoshi P and the dev team. I really wanted to give them a chance EVEN after ruining the class I've played for 6 years. I stopped playing SAM, I waited for an explanation, and I got nothing. They stuck it to me raw with no lube, and expected me to sit back and take it. And this patch is just them giving me a wet willy while they violate me. I paid a lot of money, a lot of money, since ARR to play this game consistently. All for this? Am I just supposed to keep waiting for a lightbulb moment from these devs that are so full of themselves that they can do this with 0 repercussions? I'm NOT supposed to make the devs feel bad because they made me feel bad? I can't say what I want about them because it might hurt their feelings? I'm one of the people paying for them to develop the game. One of the MANY people disappointed with the direction of the game.

Anyways, to make this thread constructive, I'm going to say what I think should be changed. About EVERY class.

SAM: Revert it, full stop. You dug the "imbalance" and "variance" hole by adding crit and direct hit to the game, work with it and stop cop-ing out.

SMN: Its an incomplete job, and it doesn't even flow well without 2.50 gcd. You still have to hit a ruin between every minute. It is one button spammy, and just downright boring to play.

NIN: I mean, ninja is much better than it was when mudras were ogcds. It's just too damn strong. I'm not a fan of making "Trick Attack" (mug) A 2 minute CD that gives gauge. Revert.

MNK: The class is essentially a meme with no real direction. It's constantly changed until its either in a terrible spot where no one wants to play it, or a spot where a monkey could play it and do more damage than 90% of the people in a party. ??? Are you even trying with this class or..?

DRG: This class has been simplified to death, the animation lock change was the best thing they ever done, thank you for taking 8 years to fix. Bless up SE. The two minute windows are chaotic, and there is almost 0 chance that you are going to do an entire encounter without drifting an OGCD or 5. It doesn't feel as smooth as it did 5 years ago.

RPR: Build gauge, press button. I sleep... Then again that's half of the jobs since gauges were introduced. At least it looks cool. Eventually reaper form will be on the 2 min or something. Not very much room for failure on this class. It's incredibly bad, the fall from grace on this class is just, insane. It's like they don't actually test anything.