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  1. #1
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90

    Devs said "Balance is fine, you're just bad"

    "However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended."

    This is just Yoshi P saying that there is 0 reason to complain about class balance, because the testers were able to clear it on the current patch. So, they were able to do it, why aren't you?

    I'm just about done with the BS coming from Yoshi P and the dev team. I really wanted to give them a chance EVEN after ruining the class I've played for 6 years. I stopped playing SAM, I waited for an explanation, and I got nothing. They stuck it to me raw with no lube, and expected me to sit back and take it. And this patch is just them giving me a wet willy while they violate me. I paid a lot of money, a lot of money, since ARR to play this game consistently. All for this? Am I just supposed to keep waiting for a lightbulb moment from these devs that are so full of themselves that they can do this with 0 repercussions? I'm NOT supposed to make the devs feel bad because they made me feel bad? I can't say what I want about them because it might hurt their feelings? I'm one of the people paying for them to develop the game. One of the MANY people disappointed with the direction of the game.

    Anyways, to make this thread constructive, I'm going to say what I think should be changed. About EVERY class.

    SAM: Revert it, full stop. You dug the "imbalance" and "variance" hole by adding crit and direct hit to the game, work with it and stop cop-ing out.

    SMN: Its an incomplete job, and it doesn't even flow well without 2.50 gcd. You still have to hit a ruin between every minute. It is one button spammy, and just downright boring to play.

    NIN: I mean, ninja is much better than it was when mudras were ogcds. It's just too damn strong. I'm not a fan of making "Trick Attack" (mug) A 2 minute CD that gives gauge. Revert.

    MNK: The class is essentially a meme with no real direction. It's constantly changed until its either in a terrible spot where no one wants to play it, or a spot where a monkey could play it and do more damage than 90% of the people in a party. ??? Are you even trying with this class or..?

    DRG: This class has been simplified to death, the animation lock change was the best thing they ever done, thank you for taking 8 years to fix. Bless up SE. The two minute windows are chaotic, and there is almost 0 chance that you are going to do an entire encounter without drifting an OGCD or 5. It doesn't feel as smooth as it did 5 years ago.

    RPR: Build gauge, press button. I sleep... Then again that's half of the jobs since gauges were introduced. At least it looks cool. Eventually reaper form will be on the 2 min or something. Not very much room for failure on this class. It's incredibly bad, the fall from grace on this class is just, insane. It's like they don't actually test anything.
    (19)

  2. #2
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    BRD: You took away the core identity of bard with the dot changes on the class. Dots are just an extra button now, I expect them to be gone next expac and this turns into a 2 button rng spam class with songs. Hey, at least they can hear now right?



    MCH: Are you guys even trying with this class? The 2 minute window requires some dummy amount of thought process to do actual damage, and it's garbage in that department. You took the DOT and added a robot. Same thing. Just it spends 3 seconds activating. ??? Not to mention you need <60 ping to play it properly. Give it stacks or something so more that 30 people play it.

    DNC: I liked the changes to flourish, how you can't overcap your GCD with a flourish stack. Other than that, why make the single target and AOE run off the same combos? I thought it was fun running in to melee and making sure I'm hitting my highest pot GCDs under buffs. Changes to espirite were cool, but I still don't feel like I'm actually gaining any. Also standard step is LOL now, not even required to keep on CD, don't get that.



    RDM: One button to rule them all. It's just not satisfying. 50/50 gauge is lame too, but hey you can get 3 melee combos off during buffs so that's something. It doesn't do damage anymore but still requires more thought than SMN to play. Why change melee "gap closer" and the one that knocks you back to the same potency? And still keep the one that tosses you back in the game? Again, 0 thought process from the devs on this one.



    BLM: The once "Standing still turret" Job is now just as mobile as RDM for most of the fights. This is still one of the best classes to min/max in the game, and probably won't get changed other than getting even more mobility. Changes to Enochian made it pretty brainless spam buttons caster, but at least its not SMN.



    I got words for tanks too but, this isn't the tank forums. /shrug
    (13)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,362
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    The only one i disagree with is bard tbh, i like the way it plays now other than barrage not giving shadowbite and songs not being useable without a target, I would like to see *something* interact with its dots tho.

    Dancer losing 2 procs for every flourish is mind boggling. Why do they have 3 charges onf a mobility spell if they don't need to go into melee?
    (1)

  4. #4
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    450
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Stasya View Post
    The problem is that they dont playtest raids, if they actually did and died to enrage in p8s many times with stuff like war/pld/mch/rdm they would have saw themself that there is a problem in balance. But yoship can say that they do and just people who spent many years participating in world first race play worse than some random intern they took to test mechanics of fights with godmode on.

    Rdm is useless, if you play smn and can learn blm you play blm because you dont even need extra raise.
    Hahahahahah

    This is so funny, they buff a bit pld/war and throw other classes into "they are at expected level" bin
    (2)

  5. #5
    Player
    Randommob's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Nezuko Kaamado
    World
    Sophia
    Main Class
    Gunbreaker Lv 90
    I guess FF14 at this point trying to copy WoW. Since Wow has gone to shiet, it need to follow up. Class change without consideration for major playerbase and/or without listening to player feedback even though they are the one requesting it. Asking healers to play ultimate if they want "fun". Idk man, guess there will be a flood of FF refugee soon
    (11)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I think MCH is a lot more balanced than people are crediting SE for. It's adps is barely behind melee - ahead of casters, except BLM.

    It's only on rdps that it loses out. But, like, it has to have some weakness, yeah? If SE makes it better at rdps and adps than every other phys ranged, why do the buffing jobs even exist? MCH gets to see big numbers on the real time parse, they're just a bit less on the logs website when buffs are factored.

    (Now with all that said I don't think balance is good as a whole. Melee are overtuned... And probably a big part of what led to balance for the last boss being overtuned.)
    (3)
    Last edited by Risvertasashi; 09-13-2022 at 06:24 PM.

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I think MCH is a lot more balanced than people are crediting SE for. It's adps is barely behind melee - ahead of casters, except BLM.

    It's only on rdps that it loses out. But, like, it has to have some weakness, yeah? If SE makes it better at rdps and adps than every other phys ranged, why do the buffing jobs even exist? MCH gets to see big numbers on the real time parse, they're just a bit less on the logs website when buffs are factored.
    aDPS is biased from the start.
    It's biased against all single target rDPS job as it removes their buffs from the equation (Devilment / Standard Finish, Astrologian cards, and Left Eye).
    But it doesn't remove the party buff. Since MCH is a """pure""" DPS, it will benefits a bit better from the buff.

    Even with this bias benefitting its pure status, MCH is behind.

    rDPS shows the job total contribution, aDPS shows how well the job does when aligning your rotation with party buffs but doesn't takes your contribution.
    It also doesn't helps that MCH has no support tools outside Tacticians shared among all ranged.

    The theory is cute but take a look at the practice.
    Why is there so little MCH clears? Why so many ranged swapped to DNC and suddenly had no issues?
    (8)

  8. #8
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Lmao all of you guys seething so hard because you're getting humiliated by the developers for being awful at video games.
    Game is balanced, cry about it.

    Now job design is another thing... screw what they did to SAM, and they'd better keep their grubby mitts off of PLD.
    (4)

  9. #9
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Stasya View Post
    The problem is that they dont playtest raids, if they actually did and died to enrage in p8s many times with stuff like war/pld/mch/rdm they would have saw themself that there is a problem in balance. But yoship can say that they do and just people who spent many years participating in world first race play worse than some random intern they took to test mechanics of fights with godmode on.
    Making up fake scenarios in your head and then getting mad about them is a sign that you might need professional help, friend.
    The devs clear every single raid at minimum item level (with multiple comps for good measure) before they consider them fit for release - And they have since at least Deltascape, if not a little earlier. They have said as much and anecdotal evidence from raid clear speed gives us zero reason to doubt this.
    (1)

  10. #10
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Where is the problem? Why the rant?

    They admite, that the calculation was false. The reason, why they are better was, because they probally did it so many times, that they was used to do it.

    This chances are for groups, who arent did it so many times. Or, who are only a random group without team dynamic.

    So, what exactly is now the problem? At last did they corrected the error and sayed, why this error existed.
    (2)

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