Quote Originally Posted by ZiraZ View Post
Reaper was pulling the highest personal dps, higher than sam and blm while having a raid buff, going back to look at 6.0 logs right now means nothing
reaper was the #1 spot for weeks during savage before every dps in the game got multiple buffs to compensate, they were doing higher selfish dps than samurai and blm while having a raid buff, and then arcane crest got a 100% nerf.
But anyways, Reaper does not need a buff in any way right now.
How does it mean nothing? You literally are stating it was the highest personal dps with a raid buff while the logs clearly show that is false outside of prog for the first 2-3 weeks because reaper was clocking in 3x the barses compared to every other melee job, because as YOU said "FotM" if you look at the gap between the jobs "after" the buffs/nerfs" the gap was even bigger between them. most of reapers dmg comes from its enshroud/gluttony/ and burst windows. every job got buffs towards the main focus of their job in 6.2 besides the classes that are suffering atm. All reaper got this patch was filler combo pot increases, but that's not the focus of the job, when most its dmg comes from burst. Sam, Mnk, Nin, Drg, didnt get anything in the form of pot buffs towards rdps, yet they beat reaper in rdps that got a buff towards pointless filler abilities. literally only, PLD, WAR, Reaper, and GNB got pot buffs this patch and 3/4 of those are the lowest performing roles in their categories, outside of other jobs that didnt really get anything. *cough cough* "MCH" This shows that they "Were" the weakest performing coming out of the last patch, and would you look at that, they all are the lowest in RDPS, ADPS, AND NDPS from last tier. Wanna know why reaper is beating NIN, and DRG atm in ADPS, and NDPS? because most players don't have full bis atm, once they do reaper will drop once again to the bottom completely in every category for melee. Its ok tho, they have a 3% dmg buff that the reaper is punished for not hitting everyone with for pot, unlike SMN, and they have a worthless 30sec. cooldown HoT that is clearly overblown and not needed based on the first week of clears for the raid tier just based on the clear rates alone. it still has one of the lowest usage rates out of all jobs this tier, 3-7% for every fight. Btw arcane crest got a 50% nerf... it went from 100pot to 50pot per tick, aka from 500pot total to 250pot.

here's a fun piece of brain food, they changed Samurais "Third eye" when you can no longer use Hissatsu: Seigan 15 kenki cost and 220 pot, and "Merciful eyes" a 200 pot self heal that "can" be used every 15sec. if hit, just like reaper arcane crest on a 30sec. cooldown. "Merciful eyes" is only 50pot weaker that reapers HoT on 1/2 the cooldown so its technically 400pot every 30sec. wanna know why Samurai never used that and only used "Hissatsu: Seigan"? Because damage is all that matters in this game because the game is designed to be "able" to clear with any job comp and long as you have at least 1 of each role in your party. MEANING you can have a party of all GREEDY DPS and still clear WITHOUT "Defensive Utility", and yes, "Raid utility" and "Defensive utility" are different things no matter how other plebians try to mix the 2. If they are the same then why is it after prog all the jobs that are punished for for having "Defensive Utility" become relaced by "Raid Utility" jobs? because "Defensive Utility" make up for the lack thereof in your party when you don't know the fight yet, and "Raid Utility" just exacerbate how much "Defensive Utility" is not needed in an optimized group setting. Killing a boss faster will always negate more dmg than dragging it out until .1% black screen clears. DMG>Defensive Utility.