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  1. #1
    Player
    MordecaiGalidonus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ulfgeir Valbjorn
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ZiraZ View Post
    Reaper was pulling the highest personal dps, higher than sam and blm while having a raid buff, going back to look at 6.0 logs right now means nothing
    reaper was the #1 spot for weeks during savage before every dps in the game got multiple buffs to compensate, they were doing higher selfish dps than samurai and blm while having a raid buff, and then arcane crest got a 100% nerf.
    But anyways, Reaper does not need a buff in any way right now.
    How does it mean nothing? You literally are stating it was the highest personal dps with a raid buff while the logs clearly show that is false outside of prog for the first 2-3 weeks because reaper was clocking in 3x the barses compared to every other melee job, because as YOU said "FotM" if you look at the gap between the jobs "after" the buffs/nerfs" the gap was even bigger between them. most of reapers dmg comes from its enshroud/gluttony/ and burst windows. every job got buffs towards the main focus of their job in 6.2 besides the classes that are suffering atm. All reaper got this patch was filler combo pot increases, but that's not the focus of the job, when most its dmg comes from burst. Sam, Mnk, Nin, Drg, didnt get anything in the form of pot buffs towards rdps, yet they beat reaper in rdps that got a buff towards pointless filler abilities. literally only, PLD, WAR, Reaper, and GNB got pot buffs this patch and 3/4 of those are the lowest performing roles in their categories, outside of other jobs that didnt really get anything. *cough cough* "MCH" This shows that they "Were" the weakest performing coming out of the last patch, and would you look at that, they all are the lowest in RDPS, ADPS, AND NDPS from last tier. Wanna know why reaper is beating NIN, and DRG atm in ADPS, and NDPS? because most players don't have full bis atm, once they do reaper will drop once again to the bottom completely in every category for melee. Its ok tho, they have a 3% dmg buff that the reaper is punished for not hitting everyone with for pot, unlike SMN, and they have a worthless 30sec. cooldown HoT that is clearly overblown and not needed based on the first week of clears for the raid tier just based on the clear rates alone. it still has one of the lowest usage rates out of all jobs this tier, 3-7% for every fight. Btw arcane crest got a 50% nerf... it went from 100pot to 50pot per tick, aka from 500pot total to 250pot.

    here's a fun piece of brain food, they changed Samurais "Third eye" when you can no longer use Hissatsu: Seigan 15 kenki cost and 220 pot, and "Merciful eyes" a 200 pot self heal that "can" be used every 15sec. if hit, just like reaper arcane crest on a 30sec. cooldown. "Merciful eyes" is only 50pot weaker that reapers HoT on 1/2 the cooldown so its technically 400pot every 30sec. wanna know why Samurai never used that and only used "Hissatsu: Seigan"? Because damage is all that matters in this game because the game is designed to be "able" to clear with any job comp and long as you have at least 1 of each role in your party. MEANING you can have a party of all GREEDY DPS and still clear WITHOUT "Defensive Utility", and yes, "Raid utility" and "Defensive utility" are different things no matter how other plebians try to mix the 2. If they are the same then why is it after prog all the jobs that are punished for for having "Defensive Utility" become relaced by "Raid Utility" jobs? because "Defensive Utility" make up for the lack thereof in your party when you don't know the fight yet, and "Raid Utility" just exacerbate how much "Defensive Utility" is not needed in an optimized group setting. Killing a boss faster will always negate more dmg than dragging it out until .1% black screen clears. DMG>Defensive Utility.
    (4)

  2. #2
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MordecaiGalidonus View Post
    How does it mean nothing?.
    You can't go back to look at logs before every job in the game got a million buffs to compensate for how overpowered RPR was for 4~+ weeks of savage content, essentially making every melee but MNK garbage by comparison.
    Reaper does not need a buff right now, reaper does not have a history of being weak in the slightest.

    Reaper being almost 10% ahead of the lowest melee with a healer cooldown that needed a 100% nerf? Zzzzzz reaper sleep
    Reaper behind by literal 40 dps? MORE BUFFS WE NEED TO BE AHEAD OF SAM AND HAVE A RAID BUFF, REAPER HAS A HISTORY OF BEING THE WORST MELEE SINCE THEY WERE ADDED REEEEE CAN'T MEET THE P8S DPS CHECK BECAUSE OF 40 DPS!
    (3)
    Last edited by ZiraZ; 09-13-2022 at 12:47 AM.

  3. #3
    Player
    Silthos's Avatar
    Join Date
    Dec 2014
    Posts
    9
    Character
    Silthos Reaper
    World
    Gilgamesh
    Main Class
    Lancer Lv 80
    Honestly arcane crest is a joke. Its pointless in savage. Raid wides usually take 50% of your health or more which it turn is healed immediately by the healer. Give the support abilities to the actual support and level the dps. Yoshi said it himself that healers are overtuned let them do thier job. The haters damn, literally log on to any discussion that isnt there main and shit down classes lol.
    (1)

  4. #4
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
    because the reaper is not in the 'trash' stage like the machinist.

    Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
    none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
    but he is in the selfish DPS category therefore not really comparable to other melee DPS,
    and that he has a few small spells casts, the reaper has only a slight cast on communio.

    The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
    (1)
    Last edited by remiff; 09-13-2022 at 03:15 AM.

  5. #5
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by remiff View Post
    Currently I don't think the reaper is the priority in the DPS balances, especially since it has already been adjusted very recently and they will wait for more statistics to make adjustments, and if devs think it needs a little buff they will add maybe 10 potency on the base combo
    because the reaper is not in the 'trash' stage like the machinist.

    Reapers no longer need to be in the first DPS because the dash in/out is very effective in certain situations, and the arcane crest brings 10% hp shield'' personal defense every 30s'', even if the regen is not a justification for being below others melee, but survival tools are taxed, even if they are personal,
    none of the other melee have personal shields, although the samurai has 10% personal mitigation on Third Eye..,
    but he is in the selfish DPS category therefore not really comparable to other melee DPS,
    and that he has a few small spells casts, the reaper has only a slight cast on communio.

    The reaper and the dragoon should be more or less on the same RDPS level, and it is almost the case it seems to me.
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    (3)

  6. #6
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    The ninja has a 20% hp shield, shade shift. The monk has THREE CHARGES of 20% dmg reduction.

    Monk has no cast nor does ninja or dragoon all are instant.

    Reaper has cast on harpe if you do not warp. You seriously want to say the mobility of the job is reason for it to be low?? I can shukuchi my ass to adjust with speed and accuracy, no worries about warping into a wall due to a mandatory set jump distance like the reaper has.

    The people who speak when they don't know what they talk about .-.
    Quote Originally Posted by Lyth View Post
    Mobility is factored into rdps values, simply because if one job has a super secret trick that lets them squeeze out more uptime, then they're going to do more dps. Again, people retrospectively come up with rubbish excuses to defend the status quo, but that doesn't mean that it can't and won't change. We'll continue to speak out, and more players will join us.
    the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.
    and the monk is just broken actually he has all possible tools and an abused HIGH DPS, especially since he had take a ' buff'' with the autcritc last adjustement on ''Bootshine''

    and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS difference between the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
    Personally I do not understand why this tax is so major, but it is a fact it exists.

    I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have adjust it so I'd be surprised if they adjust it soon, so they will definitely waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

    basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RDPS as the DRG, and it's not that far off in some situations, although the reaper is currently at a disadvantage.

    I've already said it, and I'll say it again Square Enix should redo all the melee DPS balancing by nerfing the jobs that are too strong,
    instead of buffing all the other roles, and the machinist mainly, I think it would be better if they nerf 'monk, ninja and drg slightly,
    only the machinist is actually at a scary place in the game balance.
    (0)
    Last edited by remiff; 09-13-2022 at 05:53 AM.

  7. #7
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by remiff View Post
    the ninja has a 20% shield but has a 120s cooldown, I don't compare it because the reaper has 10% every 15s, like the samurai, so it's not really similar to the others melee.

    and yes the mobility tools/mobility are a reasons for the devs to reduce the dps, look at the DPS differencebetween the ranged/caster DPS with the Melee DPS, why do you think the difference is so important, because the developers tax every mobility tools and general mobility,
    Personally I do not understand why this tax is so major, but it is a fact it exists.

    I'm not saying that the reaper doesn't need adjustment, I'm just pointing out that it doesn't necessarily have to be in the first DPS, and that the devs have just adjusted it so I'd be surprised if they adjust it soon as they will definitely be waiting for more stats, but I've said before on this thread that I just thought the other melee were just too strong.

    basically if they adjust it to a minor patch, expect nothing better than 10 potency on the base combo, as they can totally ignore the reaper and carry over changes to 6.2 they did it before with others jobs, I never said that the reaper should be bad and I said that in my opinion it should be more or less at the same RPDS as the DRG, and it's not that far off in some situations.
    Reaper shield is every 30 seconde. Please verify what you come up with.

    Reaper is the worst Melee at the moment, behind the Samourai who is at the 4th place... by a little margin but still. IF reaper want to be an equal of the SAM, it would require him to get a buff allowing to output 470 Potency per minute more than what he actually do. This number get even more ridiculous if I compare it with a monk, it goes up to 1500 Potency EVERY MINUTE (Basically 1 more communio very minute AND it has to be CRIT/DH at the same time.)

    But don't make mistake on my word, I don't say that reaper HAS to get this buff, that's not what I'm saying. Reaper need "the" buff that will make him into the right place, and that goes for every classes.

    (By the way, MCH is behind the Bard by 1320 Potency per minute... And all the math i've done, even for the RPR just before, is done on rDPS. So MCH really need a MASSIVE buff to overcome this)

    Now, you say every classes need tax. Ok, that's a fact. Then explain to me...

    Ninja :

    Dash where ever he wants !
    20% Shield
    DMG Upgrade for the whole team by 5%
    Self damage Up 10%
    Run faster (Passive lvl20)


    Dragoon :

    Back dash and can be used to gap close too if you are skilled enough with your camera.
    Multiple Dash forward using Jumps (Not used for this, but it does it)
    Crit Buff for everyone 10%
    DMG up for self and one ally : 10% self and 5% ally

    Monk :

    Heal up for everyone 10%
    DMG up for everyone 5%
    DMG Reduction for self 20% 3 time !
    DMG up for self 15%
    Natural Skill Speed of 20% (0.5 sec of gcd basically, monk cannot go over 2 sec)
    3 Gap closer on enemy AND ALLY

    Reaper :

    Shield that can break into a really light heal
    Buff everyone 3%
    Dash in and out every 20 sec, reuse possible to go to the dash start in 10 sec

    SAM :

    Dash in and out...
    Mitigation tool used for his DPS.

    So according to your logic, Mobility is a huge tax.

    Now, explain to me, how MCH should be LAST in DPS against Bard and Dancer, when he doesn't have any gap close or back dash, or no buff at all ? How does that make any sense. MCH is literraly the slowest Ranged, in addition of being Selfish. How can he be 1320 Potency per minute BEHIND a Bard ?

    DPS order should be : MCH>BRD>DNC... But today it's the exact opposite, Dancer is even superior as a BRD !

    Back to the melee :

    Today : MNK > DRG > NIN > SAM > RPR (rDPS wise)
    SHOULD BE : SAM > RPR > MNK = NIN > DRG
    (4)

  8. #8
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Reaper shield is every 30 seconde. Please verify what you come up with.

    Reaper is the worst Melee at the moment, behind the Samourai who is at the 4th place... by a little margin but still. IF reaper want to be an equal of the SAM, it would require him to get a buff allowing to output 470 Potency per minute more than what he actually do. This number get even more ridiculous if I compare it with a monk, it goes up to 1500 Potency EVERY MINUTE (Basically 1 more communio very minute AND it has to be CRIT/DH at the same time.)

    But don't make mistake on my word, I don't say that reaper HAS to get this buff, that's not what I'm saying. Reaper need "the" buff that will make him into the right place, and that goes for every classes.

    (By the way, MCH is behind the Bard by 1320 Potency per minute... And all the math i've done, even for the RPR just before, is done on rDPS. So MCH really need a MASSIVE buff to overcome this)

    Now, you say every classes need tax. Ok, that's a fact. Then explain to me...

    Ninja :

    Dash where ever he wants !
    20% Shield
    DMG Upgrade for the whole team by 5%
    Self damage Up 10%
    Run faster (Passive lvl20)


    Dragoon :

    Back dash and can be used to gap close too if you are skilled enough with your camera.
    Multiple Dash forward using Jumps (Not used for this, but it does it)
    Crit Buff for everyone 10%
    DMG up for self and one ally : 10% self and 5% ally

    Monk :

    Heal up for everyone 10%
    DMG up for everyone 5%
    DMG Reduction for self 20% 3 time !
    DMG up for self 15%
    Natural Skill Speed of 20% (0.5 sec of gcd basically, monk cannot go over 2 sec)
    3 Gap closer on enemy AND ALLY

    Reaper :

    Shield that can break into a really light heal
    Buff everyone 3%
    Dash in and out every 20 sec, reuse possible to go to the dash start in 10 sec

    SAM :

    Dash in and out...
    Mitigation tool used for his DPS.

    So according to your logic, Mobility is a huge tax.

    Now, explain to me, how MCH should be LAST in DPS against Bard and Dancer, when he doesn't have any gap close or back dash, or no buff at all ? How does that make any sense. MCH is literraly the slowest Ranged, in addition of being Selfish. How can he be 1320 Potency per minute BEHIND a Bard ?

    DPS order should be : MCH>BRD>DNC... But today it's the exact opposite, Dancer is even superior as a BRD !

    Back to the melee :

    Today : MNK > DRG > NIN > SAM > RPR (rDPS wise)
    SHOULD BE : SAM > RPR > MNK = NIN > DRG
    I did not say that the current balance was good, or that I adhere to this mobility tax which is so important, and that the machinist deserves to be almost useless.

    But you can see that the developers believe this is the case for some reason,
    How many months has he been ignoring the MCH statement?.

    Why is there such a difference between the melee DPS and the casters, why is the reaper there, nothing is necessarily justifiable for the majority of players, but you can see that the devs really don't care,
    they did it with the bard on shadowbringer, and they do it again every time.
    (0)
    Last edited by remiff; 09-13-2022 at 06:07 AM.

  9. #9
    Player
    MordecaiGalidonus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ulfgeir Valbjorn
    World
    Ultros
    Main Class
    Reaper Lv 90
    Finally, another person that understands and points outs the inconsistent bs people keep spouting in here. Anyone denying what, You, Me, or any other person that can view barses "correctly" is showing, are people who don't even play the classes in question atm. Love how when "their" job is preforming in a state where its one of the most used classes, everything is fine and nothing needs changes. A few people point out how the balance is slightly fudged and everyone comes out the woodworks that main the top preforming jobs saying how its fine and nothing needs to be changed. Went from people not knowing the difference between "Raid" and "Defensive" utility, to "mobility tax", to freaking "Ease of play". cant wait to see the next straw pull people will use to justify why a melee with some of the least "Utilities" deserves to be last in each type of dmg.
    (2)

  10. 09-13-2022 10:01 AM

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