It's irrelevant to talk about 'personal' dps because all comparisons are made on the basis of rdps. I'm not even sure why you would even bring the subject up.

Balance discussions on rdps always come down to whether you feel that dps differences are within acceptable limits. But where do you draw the line? 500 dps? 1000 dps? I can convert the numbers into percentages so that we're using smaller numbers to make the differences look subjectively smaller, but a 1% wipe is still a wipe. And while no balance will ever be 'perfect', discrepancies are still a problem even when they're small.

What compounds this is how players react to the numbers. It influences players perceptions on what a 'good' job is, which in turn gets reflected in numbers. The number of RPR players has tanked this tier. Which is partly what they were going for, but they overshot the mark. The other issue is that if a job stays on top for too long, players start reinforcing the idea that this is the way things 'should be' and start coming up with really obnoxious reasons as to why ('because my job is intrinsically higher skill than yours, even when played freestyle') Which in turn creates the perception that jobs like SAM and BLM are 'expected' to always be on top of their respective subgroups, even when there's no justification for such favoritism when you're looking at rdps.

The reality is that it largely just reflects whoever has been complaining the loudest. We'll have to see what happens. If enough people enjoyed RPR's aesthetics and are upset at the job's mistreatment this tier, then we'll hopefully start to see more backlash and more momentum to bring about a change.