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  1. #1
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ThePatriarch View Post
    @Sephrick.

    Your detailed Open-World layout you showed, I like it. So do many others.

    But when you quote Yoshida with the comment of "the people have spoken"... Look at the game... It has failed miserably, and despite the recent hightened amount of players, is still failing. It needs more content catering to both crowd.

    I personally love your idea of 100 man bosses. But at the same time I/many others would like KB/Faf/Tiamat type material. We have all mentioned the spawn time/area being revamped, etc etc.

    Think of it less of everything being so "final" and/or "my opinion versus yours", and more of an open discusion inviting more opinions on how HNMs should be implemented
    I am not sure what is the correlation between the game's failure and not having open world content. The original FFXIV failed on many different levels and the lack of contested NMs/HNMs is far from the top of the list.

    I think the result of Question 10 spoke loud and clear that the majority of the players who participated in the survey would prefer "instanced" content. In FFXI, fighting over the claim and preventing another group of players from screwing with your encounter were far more challenging than the actual content itself. This is the problem with contested open world content. How successful you are in PvE content shouldn't be based on how well you can react to a Paladin of the opposing linkshell cure bombing and popping invincible on you to turn the boss hoping that will result in a wipe of your LS. This to me is fundamentally backwards, since Fafnir/KB/Tiamat were suppose to be PvE, but I worry about what other players are going to do to me more than the actual boss, doesn't that sound more like PvP to you?
    (2)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by KyrsIsley View Post
    I am not sure what is the correlation between the game's failure and not having open world content. The original FFXIV failed on many different levels and the lack of contested NMs/HNMs is far from the top of the list.

    I think the result of Question 10 spoke loud and clear that the majority of the players who participated in the survey would prefer "instanced" content. In FFXI, fighting over the claim and preventing another group of players from screwing with your encounter were far more challenging than the actual content itself. This is the problem with contested open world content. How successful you are in PvE content shouldn't be based on how well you can react to a Paladin of the opposing linkshell cure bombing and popping invincible on you to turn the boss hoping that will result in a wipe of your LS. This to me is fundamentally backwards, since Fafnir/KB/Tiamat were suppose to be PvE, but I worry about what other players are going to do to me more than the actual boss, doesn't that sound more like PvP to you?
    The discussion pretty much boils down to nostalgic folks reminiscing on the "rush" they felt while camping HNMs. The poll data suggests that the vast majority of players either never felt that rush or have no desire to experience it again.

    Is either side wrong? No. So it really comes down to an issue of quid pro quo.

    In implementing HNMs, players who just want to play have to give up their chance to play so that a minority can have their rush.

    In implementing mostly instances, players who want HNMs have to give up that "claim rush" so that everyone can play when they log on.

    There's no reason they shouldn't do both, though. As long as rewards are even. MMOs are reward-drive experiences. We collect gear to make it easier on ourselves the next time we go out to collect gear. So it's only natural that the event with th best reward will be what we spend all of out time on.

    But the problem for a lot of the folks in the anti-instance crowd is that they want a pedestal to stand on too. He rush of getting claim isn't enough if there isn't some elite item to rub in others' faces.
    (3)