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  1. #3551
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    Having a communicating vessel thing going between MP/Darkside/Blood could be neat. Not necesseraly complicated but having moves giving darkside, using darkside to get blood, using blood to get MP. (and some outliers here and there) could be nice.
    Perhaps with Shadowbringer becoming a single use move with big damage attached to it, at the cost of draining 30s off Darkside, 50 blood, and 3000 MP. So it becomes a move with a calculated cost that will be sacrificing your other attacks for it. Note that we don't have to keep the costs for Blood and MP as they are in the example, it's just an example.
    (1)

  2. #3552
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by baklava151 View Post
    Overall I see what you mean, not necessarily just animation wise but also with how few MP spenders there are in the kit.
    MP spenders I can sort of understand. We had that period where you would have a utilitarian spender versus damage spenders, and the damage spenders would be prioritized.

    If they were going to add more MP spenders at any point, they would have to have other values and limitations. For instance, a higher damage spender on a lengthy cooldown (even Shadowbringer could have worked for this), or a utility spender with such a high raid value that you would be shooting yourself in the foot to ignore it regardless of damage loss (I've previously suggested a PoA-like effect for this that returns MP if it actually reduces party damage).
    (1)

  3. #3553
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Defensive stuff could be put on Darkside spenders exclusively. So spending MP to generate darkside while doing damage fuel the ressource used for defensive abilities. Further discourage overcapping and spending too much of your MP so you can always refuel on darkside after using lots of defensives.
    (0)

  4. #3554
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    Defensive stuff could be put on Darkside spenders exclusively. So spending MP to generate darkside while doing damage fuel the ressource used for defensive abilities. Further discourage overcapping and spending too much of your MP so you can always refuel on darkside after using lots of defensives.
    Except that Darkside can only be generated if you hit a target and has a timer, so opening a fight or experiencing significant downtime without a target means you can't use those defensives.

    This is unlike PLD, who enters instances with a full gauge, has no time limitation on its gauge, and has PoA to force block during downtime. And unlike WAR and GNB who continue to defend for free.
    (0)

  5. #3555
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Not all defensives would need to be under darkside spend. Maybe they can be enhanced at the cost of Darkside, or have some exclusive ones using it.
    Could also have one ability with a large CD to generate Darkside after long downtime, or a channeling one to generate it on downtime like some of the monk and sam stuff
    (1)

  6. #3556
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Or just an ability that pauses darkside ticking down as long as you not attack.
    (0)

  7. #3557
    Player
    coffeeZealot's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Mathis Kyural
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    God I hate Dark Mind and Oblation. DRK needs better Mitigation.
    TBN is weak in comparison too now.

    It's fine in Raids (assuming you use Illegal 3rd party tools to confirm what Dark Mind and Dark Missionary actually work on!), but running dungeons as DRK is a pain in the butt!
    Oblation is a measly 10%?
    Dark Mind is Magic only?
    TBN got no buffs?
    Abyssal Drain needs 13 targets for a 50% heal on a 60s cooldown?

    What is going on here?
    (0)

  8. #3558
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    You might want to edit that.
    It's relatively simple to tell what will be magic damage anyway, all raidwides are and a lot of tankbusters are too.
    (1)

  9. #3559
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
    But yeah, I never really was a fan of FoS. Spamming AD was great fun back in the day and would put DRK in line with the other tanks in terms of dungeon balance. Which could be needed since extreme dungeons are now a thing.
    (1)

  10. #3560
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sazuzaki View Post
    But yeah, I never really was a fan of FoS. Spamming AD was great fun back in the day and would put DRK in line with the other tanks in terms of dungeon balance. Which could be needed since extreme dungeons are now a thing.
    It also somewhat fixes the issue of Darkside being a braindead buff that's permanently up all the time. It becomes more useful to use AD on cooldown, and thus Edge is just used to keep Darkside up, which makes it possible for the buff to actually fall off.
    (4)

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